Full notes
Full SCP: Nemesi - Alpha Testing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
New Features
New Playable SCP: SCP-323-1 (The Wendigo) joins the roster of playable characters.
- Dynamic ObstaclesAdded randomized obstacles to maps to break long corridors and increase gameplay variety. These can become walls or vaulting points.
SCP-4166-2 Improvements: Now only one can be summoned at a time. Using the ability again will unsummon it. This change helps resolve frustration when SCP-4166-2 would teleport mid-chase. It will also spot humans more effectively.
Randomized SCP Selection: The chosen SCP is now random when entering the lobby.
Crosshair Per SCP: Your crosshair now changes depending on the SCP you’re playing.
- Map IconAdded a map icon to the human HUD.
Hitmarker Feedback: A blood hitmarker now appears on the human HUD when SCPs land hits.
Tutorial While Waiting: Displays a role-specific tutorial while waiting for players to join the match.
Gameplay Adjustments
SCP-4166-1 is now moderately faster.
SCP-106 is now slightly faster than humans.
Increased attack range and hit collision radius for SCPs.
The H key now properly hides and restores the HUD.
- Map LayoutAdded vault points to the upper hall in the Theater map.
Map & Environment
Restored map loading screens for all levels and added a new Chicago Theater loading screen.
Removed an invisible wall near plants and fixed a hole in the Chicago Theater map.
Fixed theater chairs being vaultable.
Bug Fixes
Fixed loadout selection mismatch between lobby and game start.
Fixed leaderboards showing empty results.
Fixed an issue where SCP would start alone in a match while others remained in the lobby.
Donations
Added a Ko-fi link to the main menu: you can now support the game through donations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
