HomeGamesUpdatesPricingMethodology
Steam News7 April 20262mo ago

Score Attack Update – Multipliers, Flyups & Gameplay Improvements

🚁 Scouts Out Update – Score System Overhaul & Gameplay Improvements We’ve just rolled out a major gameplay update focused on scoring, feedback, and overall game feel —along with a batch of fixes and tuning improvements

In this update8

Full notes

Full Scouts Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions12 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
  • Performance
changed🚁 Scouts Out Update – Score System Overhaul & Gameplay ImprovementsWe’ve just rolled out a major gameplay update focused on scoring, feedback, and overall game feel —along with a batch of fixes and tuning improvements.
changed🔥 New: Score Multiplier SystemDesigned to reward momentum and create high-intensity scoring bursts
changed💥 New: Kill Score FlyupsScore popups now spawn at the enemy’s location
changed💥 New: Kill Score FlyupsFly dynamically to your score UI for a more satisfying feedback loop
changed⚡ Improved HUD FeedbackScore and multiplier UI now react instantly when points are earned
changed⚡ Improved HUD FeedbackMultiplier visuals update and animate as you push higher chains

Scouts Out changes

changedWe’ve just rolled out a major gameplay update focused on scoring, feedback, and overall game feel —along with a batch of fixes and tuning improvements.
changedDesigned to reward momentum and create high-intensity scoring bursts
changedScore popups now spawn at the enemy’s location
changedFly dynamically to your score UI for a more satisfying feedback loop
changedScore and multiplier UI now react instantly when points are earned

🚁 Scouts Out Update – Score System Overhaul & Gameplay Improvements

We’ve just rolled out a major gameplay update focused on scoring, feedback, and overall game feel —along with a batch of fixes and tuning improvements.

🔥 New: Score Multiplier System

  • Chain kills to build up a score multiplier window

  • Stay aggressive—if you don’t secure another kill in time, the multiplier fades

  • Designed to reward momentum and create high-intensity scoring bursts

💥 New: Kill Score Flyups

  • Score popups now spawn at the enemy’s location

  • Fly dynamically to your score UI for a more satisfying feedback loop

  • Built to reinforce every kill with clear, visual impact

⚡ Improved HUD Feedback

  • Score and multiplier UI now react instantly when points are earned

  • Multiplier visuals update and animate as you push higher chains

  • Overall UI responsiveness has been significantly tightened

🤖 Drone Fixes & Improvements

  • Fixed multiple drone issues including:

    • Damage inconsistencies

    • Knockback behavior

    • General movement and reliability

🎯 Gameplay & Balance Updates

  • Improved enemy pacing and readability across runs

  • Better telegraphing for incoming threats

  • More consistent difficulty ramp without sudden spikes

🎥 Camera & Visual Improvements

  • Fixed an issue causing incorrect camera zoom behavior

  • Improved camera transitions to better match gameplay intensity

🛠️ Additional Fixes

  • Fixed edge-case crashes and cleanup issues

  • Improved enemy aiming behavior for more consistent encounters

  • Addressed multiple VFX, audio, and spawning issues

This update is all about making the game feel more responsive, more rewarding, and more readable moment-to-moment.

As always, feedback is welcome—and more updates are on the way.

Source

Steam News / 7 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.