In this update9
Full notes
Full Scouts Out update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Scouts Out changes
Scouts Out – Development Update (0.9.21)
A new round of improvements has landed over the last few builds, focusing on gameplay feel, UI polish, and stability fixes.
Gameplay
50 Cal Heat Balance
Reduced heat buildup per shot so sustained fire feels less punishing.
Enemy Behavior
Added movement speed variation so enemies no longer feel uniformly paced.
Spawn timing now includes subtle randomization to prevent overly predictable waves.
Controls
Increased maximum vertical sensitivity for helicopter controls, improving responsiveness at higher settings.
Combat Feedback
Enemies now show clearer visual hit feedback.
Player and enemy projectiles now have distinct color behaviors for better readability.
UI & Menu Improvements
Fixed several controller navigation issues across menus.
Settings menu now opens with a valid selection and correctly restores focus when closed.
Fixed Game Over screen button navigation issues.
Adjusted leaderboard tile sizing for improved readability.
Leaderboards
Leaderboards now load larger result sets instead of only the top entries.
Scoreboard data now appears earlier when player information becomes available.
Visual & Audio
Improved projectile emission visuals.
Updated FMOD integration and menu audio handling.
Additional polish applied to menus and UI layouts.
Bug Fixes
Fixed rockets spawning but not moving.
Fixed slowdown state issues that could lock gameplay at minimum speed.
Fixed projectile color regression.
Fixed UI countdown edge cases.
Fixed prefab reference issues that could cause runtime errors.
More polish and gameplay improvements are on the way as development continues. While work has continued, I am only one person and I apologize for the delays. This unfortunately has put me a little behind in updates.
Thank you for your patience and support!
Source
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