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Steam News17 December 20256mo ago

Milestone 5 Update

๐Ÿš€ M5 โ€“ Major Systems, UI, and Polish Pass (v0.9.0) Update 5 was a large milestone release focused on stabilizing core systems, improving presentation, and moving the game closer to a release-ready state.

In this update10

Full notes

Full Scouts Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions17 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
  • Events
changed๐Ÿš€ M5 โ€“ Major Systems, UI, and Polish Pass (v0.9.0)Update 5 was a large milestone release focused on stabilizing core systems, improving presentation, and moving the game closer to a release-ready state. This update touched nearly every major area of the game, from UI and input to combat, audio, and achievements.
added๐ŸŽฎ UI & MenusComplete UI overhaul New UI assets imported Settings Window prefab rebuilt from the ground up Menu layouts and visuals refined across the board
added๐ŸŽฎ UI & MenusAdded Credits scene
changed๐ŸŽฎ UI & MenusMultiple fixes to settings menu, scoreboard levels, and pause mechanics
changed๐ŸŽฎ UI & MenusFixes to ground plane and map layer placements
added๐Ÿ•น Input & ControlsContinued work resolving issues with the new Input System

Scouts Out changes

changedUpdate 5 was a large milestone release focused on stabilizing core systems, improving presentation, and moving the game closer to a release-ready state. This update touched nearly every major area of the game, from UI and input to combat, audio, and achievements.
addedComplete UI overhaul New UI assets imported Settings Window prefab rebuilt from the ground up Menu layouts and visuals refined across the board
addedAdded Credits scene
changedMultiple fixes to settings menu, scoreboard levels, and pause mechanics
changedFixes to ground plane and map layer placements

๐Ÿš€ M5 โ€“ Major Systems, UI, and Polish Pass (v0.9.0)

Update 5 was a large milestone release focused on stabilizing core systems, improving presentation, and moving the game closer to a release-ready state. This update touched nearly every major area of the game, from UI and input to combat, audio, and achievements.

๐ŸŽฎ UI & Menus

  • Complete UI overhaul

    • New UI assets imported

    • Settings Window prefab rebuilt from the ground up

    • Menu layouts and visuals refined across the board

  • Added Credits scene

  • Multiple fixes to settings menu, scoreboard levels, and pause mechanics

  • Fixes to ground plane and map layer placements

๐Ÿ•น Input & Controls

  • Continued work resolving issues with the new Input System

  • Improved input detection and device switching logic

  • Fixed navigation inconsistencies in menus

๐Ÿง  Gameplay Systems

  • Added a system for the GUI to track ammo counts on upgraded weapons

  • Implemented a slowdown effect UI

  • Enemy weapon logic moved to FixedUpdate for improved consistency

  • Enemy movement converted to physics-based behavior

  • Refined enemy spawn timings, speeds, and live-build inconsistencies

๐Ÿ”Š Audio Improvements

  • Major cleanup of player and enemy shooting audio

  • Refactored weapon logic to better support audio playback

  • Adjusted and rebalanced multiple audio files

  • Added a new music track for the Legal page

๐Ÿ’ฅ Combat & Visual Effects

  • Explosion color, intensity, and impact improvements

  • New Player Shader with improved normals

  • Adjusted post-processing across multiple levels

๐Ÿค– Drone System

  • Began full Drone feature implementation

  • Added movement to drone projectiles

๐Ÿ† Achievements & Steam Integration

  • Refactored achievement events to remove legacy dependencies

  • Implemented achievement impulse channel for Steam updates

  • Hardened achievement manager configuration

  • First round of achievement testing completed

๐Ÿงน Cleanup & Stability

  • Multiple cleanup passes to reduce technical debt

  • Fixed spawning issues present only in live builds

  • Resolved a lighting rotation bug in Neon City

  • Package updates and dependency cleanup

  • Numerous small fixes discovered during extended debugging sessions

๐Ÿ“ฆ Version

  • Version updated to 0.9.0

Source

Steam News / 17 December 2025

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