Full notes
Full Scouts Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
- Balance
Today’s beta branch update includes several small but important fixes and adjustments as we move toward our next milestone. Here’s what’s new:
💻 UI Systems
We’ve made solid progress on improving UI functionality across the board. Some areas (yes, those tricky sliders) still need a bit of love, but most menus should now function as intended. Note: In some cases, a mouse may still be required to complete certain actions.
👾 Enemies
Adjusted enemy aim to make encounters feel more natural and less “aim-bot” precise.
Fixed several issues with explosions not behaving correctly. There’s still a minor discrepancy we’re tracking down.
🔫 Player Weapons
Reduced overheat buildup for the main weapon to give you a bit more breathing room in combat.
🎮 Controls
Added sensitivity sliders for flight controls, allowing you to fine-tune the feel of your ship to your liking.
Source
Changelog.gg summarizes and formats this update. How we read updates.
