Full notes
Full Sci-Fantasy Defence update
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What changed
0 fixes1 addition2 changes1 removal
- Balance
- Gameplay
changedChanged gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
changedAll turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
removedRemoved blue skull (spread shot). Now it's can only be obtained by specific turrets
addedAdded healthbars
Sci-Fantasy Defence changes
changedChanged gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
changedAll turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
removedRemoved blue skull (spread shot). Now it's can only be obtained by specific turrets
addedAdded healthbars
- Changed gameplay to wave based. Each wave has a feature (for exampleincreased armor, regen, etc.)
All turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
Removed blue skull (spread shot). Now it's can only be obtained by specific turrets
Added healthbars
Source
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