HomeGamesUpdatesPricingMethodology
Steam News6 October 20223y ago

Sci-Fantasy Defence Update v1.4.2 Released

Changed gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.

Full notes

Full Sci-Fantasy Defence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Balance
  • Gameplay
changedChanged gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
changedAll turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
removedRemoved blue skull (spread shot). Now it's can only be obtained by specific turrets
addedAdded healthbars

Sci-Fantasy Defence changes

changedChanged gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
changedAll turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
removedRemoved blue skull (spread shot). Now it's can only be obtained by specific turrets
addedAdded healthbars
  • Changed gameplay to wave based. Each wave has a feature (for exampleincreased armor, regen, etc.)
  • All turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.

  • Removed blue skull (spread shot). Now it's can only be obtained by specific turrets

  • Added healthbars

Source

Steam News / 6 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.