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Steam News13 January 20265mo ago

Sci-Fantasy Defence V10 — Top-Down Update

This update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps).

Full notes

Full Sci-Fantasy Defence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions4 changes0 removals
  • Server
  • Gameplay
  • Workshop
  • Maps
addedThis update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a shared screen. In VR, this is combined: you build in giant mode, but the character follows your movements in battle mode.
addedHere's the list of new features and changes:
addedNEW Hammer trap
addedNEW Push trap
addedNEW Energy Barrier (prevents projectiles from entering or exiting from the area)
addedNEW Swing Axe trap

Sci-Fantasy Defence changes

  • Roguehero
addedThis update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a shared screen. In VR, this is combined: you build in giant mode, but the character follows your movements in battle mode.
addedHere's the list of new features and changes:
addedNEW Hammer trap
addedNEW Push trap
addedNEW Energy Barrier (prevents projectiles from entering or exiting from the area)

This update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a shared screen. In VR, this is combined: you build in giant mode, but the character follows your movements in battle mode.

Here's the list of new features and changes:

  • NEW Hammer trap

  • NEW Push trap

  • NEW Energy Barrier (prevents projectiles from entering or exiting from the area)

  • NEW Swing Axe trap

  • NEW Mjolnir weapon

  • The biome is now procedurally generated with obstacles

  • New building system: Walls are now limited, and you receive a certain amount after each wave. Building any trap requires a resource. Resources are distributed randomly across the walls. For example, to build a mechanical trap, you need a gear in an adjacent cell.

  • Returned back rogue-like upgrades choices after each wave

  • VRa 3D panel with traps has been added for more intuitive construction (pick up and place with your hand)
  • Improved visual effects for injuries—blood now flows from the cut site of creatures.

  • Improved trap impact effects.

  • Bullets now reflect off obstacles

  • Time slowdown and speedup (0.25x, 0.5x, 1x, 2x)

and more other improvements and bug fixes.

Source

Steam News / 13 January 2026

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