Full notes
Full Sci-Fantasy Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
New
Zombies know getting random buff
electric - creates EMP explosion after death, that deactivates near traps for 10 sec
poisoned - immune to poison and make damage to closest players after death
accelerated - high movement speed (can activate many traps if not killed in time)
steely - immunity to physical damage
telekinetic - immune to telekinesis/antigravity, throws nearby zombies in the direction of its movement upon death
Climbing. Added ropes to select a vantage point (for example, for building or shooting from above).
Climbing motion. Previously, it was only possible to move by sprinting when smooth locomotion was off, but now you can climb on the ground, capturing space and pulling towards. Useful if you experience motion sickness and/or want more physical activity.
Gesture based actions. Cast spells using gestures with the telekinesis gloves.
Map 1 - Changes/Improvements
Decreased width, but added height variations, lava, platforms and replaced wires upper lava.
VFX environment collisions
Active ragdoll boss
Improvements / Changes
Added flesh stat for enemy limbs. Now after poison/burning an active ragdoll skeleton will run for some time. This is per limb mechanic, so if only half of the body was under fire/poison, then half of the body will turn into a skeleton, not the whole body.
Improvements / Changes
Slowmo activation moved from chest to wrists. Now need to bring wrists together and press the grab button to activate/deactivate the slow mode
Improved performance
Fixes
Frame drops when some effects are too close to camera
Source
Changelog.gg summarizes and formats this update. How we read updates.
