Full notes
Full Scav update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes1 removal
- Gameplay
- Balance
changedExtract: Interact timer tweaked.
removedLooting: Pickups & drops are now interactable (auto-pickup on overlap removed).
changedZombies: Harder, excessively more of them, and faster attacks (1s cooldown). - Walkers: 20–30 - Regular: 30–45 - Runners: 80–100
addedFuture Content: Placeholders for crafting, farming, drug manufacturing, and BTC production have been added to properties. These additions will roll out over the next month during Phase 2.
- ExtractInteract timer tweaked.
- LootingPickups & drops are now interactable (auto-pickup on overlap removed).
Zombies: Harder, excessively more of them, and faster attacks (1s cooldown). - Walkers: 20–30 - Regular: 30–45 - Runners: 80–100
Flashlight: If you’ve got a flashlight equipped, you can toggle your shoulder light with L (no need to hold the flashlight).
Beds: Now skip the night to morning, not just heal you.
- Future ContentPlaceholders for crafting, farming, drug manufacturing, and BTC production have been added to properties. These additions will roll out over the next month during Phase 2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
