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- Scarmonde
QOL Update #2
-The screen flash that occurred upon encountering an enemy was removed. -Similarly, the screen flash that had been included in some spell animations has also been removed. -The way the game handles how equipment and pas…
Announcement4 changesGameplay - Scarmonde
End-of-Year QOL Update
As promised, here's the changes mentioned in the last (smaller) update: Out-of-battle afflictions like Poison and Curse will now be displayed under the character’s name in the main menu. - Length of HP/MP Bar was reduce…
Announcement2 changesFixGameplay - Scarmonde
Minor End of December Patch
Hello, everyone! I'm releasing a minor patch to address some graphical issues concerning several battle backgrounds that I seem to have mistakenly replaced with similar ones that weren't the correct size! Oops. Also, th…
Announcement - Scarmonde
December Update
In preparation for the upcoming post-game content that's currently in development, I've combed over the base game and ironed out several issues and bugs and annoyances that were giving me grief since becoming aware of t…
Store3 changesFixGameplay - Scarmonde
Mid-November Patch
Another small update for all of you! There's a lot of small fixes in this one, addressing some spelling and terrain errors, as well as quite a bit of internal (database) stuff. Enjoy!
Announcement - Scarmonde
November Overhaul
-The accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%. -Fixed the Knight’s “Devastate” ability, as it was not working as intended. -Buff and Debuff durations were extended to 5 turn…
Store8 changesFixGameplay - Scarmonde
Post-Release Balance Patch #6
Duskar’s “Dusk Strike” ability did not absorb HP as intended. - “Dusk Strike” now also removes enemy buffs such as Mirror, Stat Guard, Etc. - Fixed an error that caused the ability of a late-game boss to not function as…
Announcement1 changeFix - Scarmonde
Balance Patch 5.1
TWO SMALL ADJUSTMENTS: -Added additional credits. -Walked BACK the decision to have the "Extra Turn" passive only grant the learner a 50% chance of acting per-turn.
Announcement1 changeGameplay

