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Steam News9 December 20241y ago

December Update

In preparation for the upcoming post-game content that's currently in development, I've combed over the base game and ironed out several issues and bugs and annoyances that were giving me grief since becoming aware of t

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Full Scarmonde update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Store
addedBut that aside, I have to welcome all of my new players who graciously picked up the game during the Autumn Sale! Thanks for the support, everyone! I truly appreciate it from both new and old players alike. You people are AMAZING!
changedI hope you're all eagerly awaiting the post-game content I've got in store for you! Hopefully it'll help everyone really push their parties to their limits!
fixedMid/Late-game enemies have been slightly buffed. -Fixed several tile passability issues. -Addressed some minor bugs and spell mistakes -The Mage class has been slightly altered and granted several new spells and passive abilities. -The Thief class has been slightly altered and granted several new spells and passive abilities. -The revival spells “Lifegiver,” “Rebirth,” and “Phoenix Rising” now grant a buff to the character that’s revived. -The “Stat Guard” spell now negates status ailments entirely but comes with the bane of draining the MP of the character under its protection. -Added a plug-in that assists with item/equipment organization in the main menu. -Added new drops and stealable items from enemies in the final area/dungeon. -Altered the potency of some abilities and spells.

Scarmonde changes

addedBut that aside, I have to welcome all of my new players who graciously picked up the game during the Autumn Sale! Thanks for the support, everyone! I truly appreciate it from both new and old players alike. You people are AMAZING!
changedI hope you're all eagerly awaiting the post-game content I've got in store for you! Hopefully it'll help everyone really push their parties to their limits!
fixedMid/Late-game enemies have been slightly buffed. -Fixed several tile passability issues. -Addressed some minor bugs and spell mistakes -The Mage class has been slightly altered and granted several new spells and passive abilities. -The Thief class has been slightly altered and granted several new spells and passive abilities. -The revival spells “Lifegiver,” “Rebirth,” and “Phoenix Rising” now grant a buff to the character that’s revived. -The “Stat Guard” spell now negates status ailments entirely but comes with the bane of draining the MP of the character under its protection. -Added a plug-in that assists with item/equipment organization in the main menu. -Added new drops and stealable items from enemies in the final area/dungeon. -Altered the potency of some abilities and spells.

In preparation for the upcoming post-game content that's currently in development, I've combed over the base game and ironed out several issues and bugs and annoyances that were giving me grief since becoming aware of them.

But that aside, I have to welcome all of my new players who graciously picked up the game during the Autumn Sale! Thanks for the support, everyone! I truly appreciate it from both new and old players alike. You people are AMAZING!

I've had quite an incredible community come together since releasing Scarmonde, with all kinds of wonderful discussions and support. You push me to make this game to be the best it can possibly be, and I thoroughly enjoy every step!

I hope you're all eagerly awaiting the post-game content I've got in store for you! Hopefully it'll help everyone really push their parties to their limits!

For now, however, here's a list of the major updates applied in today's patch:

-Mid/Late-game enemies have been slightly buffed. -Fixed several tile passability issues. -Addressed some minor bugs and spell mistakes -The Mage class has been slightly altered and granted several new spells and passive abilities. -The Thief class has been slightly altered and granted several new spells and passive abilities. -The revival spells “Lifegiver,” “Rebirth,” and “Phoenix Rising” now grant a buff to the character that’s revived. -The “Stat Guard” spell now negates status ailments entirely but comes with the bane of draining the MP of the character under its protection. -Added a plug-in that assists with item/equipment organization in the main menu. -Added new drops and stealable items from enemies in the final area/dungeon. -Altered the potency of some abilities and spells.

Source

Steam News / 9 December 2024

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