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Steam News12 November 20241y ago

November Overhaul

-The accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%. -Fixed the Knight’s “Devastate” ability, as it was not working as intended.

Full notes

Full Scarmonde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changedThe accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%.
fixedFixed the Knight’s “Devastate” ability, as it was not working as intended.
changedBuff and Debuff durations were extended to 5 turns.
addedPlayers can now start their journey with a party of 1, 2, or 3 characters! You are no longer limited to a full party of four. However, there MUST be a character in Slot #1!
addedUpon reaching the sub-class shrines roughly midway through the game, players can now assign ANY of the 12 sub-classes to their characters.
fixedChanged/fixed some item descriptions

Scarmonde changes

changedThe accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%.
fixedFixed the Knight’s “Devastate” ability, as it was not working as intended.
changedBuff and Debuff durations were extended to 5 turns.
addedPlayers can now start their journey with a party of 1, 2, or 3 characters! You are no longer limited to a full party of four. However, there MUST be a character in Slot #1!
addedUpon reaching the sub-class shrines roughly midway through the game, players can now assign ANY of the 12 sub-classes to their characters.

-The accessories and equipment that reduced MP Cost by 50% were changed to reduce it by 25%.

-Fixed the Knight’s “Devastate” ability, as it was not working as intended.

-Buff and Debuff durations were extended to 5 turns.

  • Players can now start their journey with a party of 1, 2, or 3 characters! You are no longer limited to a full party of four. However, there MUST be a character in Slot #1!

  • Upon reaching the sub-class shrines roughly midway through the game, players can now assign ANY of the 12 sub-classes to their characters.

-Changed/fixed some item descriptions

-Adjusted the damage formulas for some spells.

-The “Added Strike” and “Extra Turn” passive abilities are now GENERAL PASSIVES. They can be learned by ANY class. This is due to the change listed above regarding a player’s choice of sub-classes. However, if you have ALREADY learned these abilities, your character will retain them. Once players discovered or read that these select and very powerful passive abilities were locked behind 2-3 classes, I felt they thought they almost HAD to take one of them and couldn’t properly branch out and experiment as I’d intended.

-Some classes (Warrior, Thief, Duskar, and Dancer) now have changed/added passive abilities.

Source

Steam News / 12 November 2024

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