Full notes
Full Sanity Break update
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What changed
- Balance
- Fixes
- Store
Balance Changes 1. Flashlight Battery drain rate reduced from 4.8 to 2.8 2. Mimic Steal Amount reduced from $700 to $300
Flashlight Battery: I've noticed that the flashlight is pretty frustrating in the beginning of the run before you’ve leveled your intelligence, while its still an important mechanic I do want the player to be able to use the flashlight more frequently. So it should drain much slower now, and with a high Intelligence you should be able to use it for a long time.
Mimic: Since mimics are hard to notice before you realize what they actually are, I wanted to make them less punishing. Originally my idea of them was, since they cant kill you I still wanted you to be afraid of them. But $700 was very punishing especially when you cant find them. $300 feels more appropriate.
Bug fixes/ Misc updates
Fixed the issue where the amount of tapes you collected only displayed and X instead of the actual number during end game screens.
Fixed the issue for the displaying if you found the Church/ Hospital key just shows an X. It now says Yes or No
Fixed the Remote Shop Soft lock, you can no longer open the remote shop if you are in any sort of dead/ reviving state.
Journeyman Player Card now correctly displays R: (Flashlight) Red Beam instead of RMB: (Flashlight) Red Beam
End of game screen now correctly shows "Upgrade Required" for your end of game account balance if you have not yet purchased that upgrade. Otherwise if you have the upgrade it will display your account balance.
Source
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