Full notes
Full Sanguine 3 update
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What changed
- Gameplay
- Maps
Sanguine 3 changes
December now has it's own seasonal content, just like October.
=Winter Update=
A dead pine tree topped by a shining Soul appears at the end of the tutorial level and in a few other places in the game.
Ice Spikes can be found hanging from ceilings throughout the game. They are a basic platformer hazard, falling when the player nears them. But attacking them will shatter them and can boost the player's movement.
Snowmen have been added to each of the wintery stages before the castle. Their snowballs deal no damage and only cause Frost status, but their body's can damage the player as they slide about!
=Eleanor=
Eleanor will automatically receive a Soul after every 7th human slain instead of every 9th.
=Levels=
Objects that Eleanor can hide behind have had their width slightly decreased.
In the Descent stage, an extra spikey trap has been added to the maze section so that the player can bleed off slime if they're hit by a Critter.
Adjusted some of the rope ladders in the Tower stage.
Shortened the hallway leading to the Lich's chamber.
Source
Changelog.gg summarizes and formats this update. How we read updates.
