Full notes
Full Sanguine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Security
Hello Watchers,
Patch 1.1.4 is now live! This update focuses on combat feel, control polish, and quality-of-life fixes following your feedback since Early Access launched. Let’s dive in:
⚙️ Gameplay Updates
Quick 180° Turn – Reworked & Improved
The Quick Turn has been fully reworked and now includes a 10-second cooldown.
A new UI indicator appears while the cooldown is active.
When timed perfectly, the Quick Turn can now evade enemy grab attempts, adding tactical depth to close encounters.
This system replaces the old version (which was previously disabled) that occasionally caused bonus speed glitches or allowed players to clip through geometry.
💬 “I’ve heard the feedback about needing a quick turn—totally agree. It just needed balance, and I think we’ve found that sweet spot. I’ll keep an eye on feedback and make further tweaks if needed.”
Documentation & UI Updates
Updated Controls and Combat in-game documents to include Quick Turn notes.
Updated Pause Menu control list and Controller Bindings image accordingly.
🧩 General Fixes & Improvements
Fixed several localization lines that still referenced the demo; they now correctly mention Early Access.
Added a slow blink effect to the keycard half near the car crash for better visibility.
Slightly adjusted the keycard’s position to be more noticeable to players.
🕹️ Survivor Stories Updates
Fixed the unwalkable corner near the Diner’s save shack area.
Lowered the recycle return value on tools to prevent a potential time loop exploit.
Updated the Total Clay Pots stat on the results screen to correctly display 24.
🔮 Coming Soon
Here’s a glimpse of what’s on the way in the next update:
Additional animation polish for knife combat
Five new achievements for Survivor Stories
New audio lines for Survivor Stories and Jack’s character quips
The long-awaited ending cutscene for the Early Access portion
"Audio for the ending is now complete — polishing and implementation are underway!"
❤️ Thank You
As always, I can’t thank you enough for all the feedback, reports, and encouragement. Every note helps make Sanguine stronger, and I’m deeply grateful for your continued support through Early Access.
Watcher Out!
Source
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