Sandwich Simulator
Steam News 18 December 20255mo ago

Sandwich Simulator Update 0.4.0.6 | Bug Fixes

Update 0.4.0.6 is Live! Update 0.4.0.6 focuses on stability and consistency—especially around Save/Load, Drive-Thru flow, machine state sync, NPC behavior, and a batch of UI/settings fixes. The goal is a smoother shift…

Update log

Full Sandwich Simulator update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

30 fixes0 additions2 changes0 removals
  • Performance
  • Store
  • Fixes
  • UI and audio
changedUpdate 0.4.0.6 is Live!Update 0.4.0.6 focuses on stability and consistency—especially around Save/Load , Drive-Thru flow , machine state sync , NPC behavior , and a batch of UI/settings fixes. The goal is a smoother shift with fewer desyncs, stuck states, and visual oddities.
changed❄️ Steam Winter Sale Discount (75%)[dynamiclink href=" https://store.steampowered.com/app/3445340/Sandwich_Simulator/ "]
fixed🚗 Drive-Thru FixesFixed an issue where, after Save/Load, kicking a vehicle in the drive-thru queue could cause some vehicles to get stuck and stop advancing to the order-taking point.
fixed🚗 Drive-Thru FixesFixed the scrollbar not working on the large Drive-Thru screen.
fixed🚗 Drive-Thru FixesFixed clients not being able to see the customer’s order when interacting with the drive-thru cash register.
fixed🚗 Drive-Thru FixesFixed vehicles positioning too close to the wall (visual wall clipping) when approaching the pick-up point.

Update 0.4.0.6 is Live!

Update 0.4.0.6 focuses on stability and consistency—especially around Save/Load, Drive-Thru flow, machine state sync, NPC behavior, and a batch of UI/settings fixes. The goal is a smoother shift with fewer desyncs, stuck states, and visual oddities.

❄️ Steam Winter Sale Discount (75%)

As part of the Steam Winter Sale, Sandwich Simulator is 75% off for a limited time

[dynamiclink href="https://store.steampowered.com/app/3445340/Sandwich_Simulator/"]

Bug Fixes

🚗 Drive-Thru Fixes

  • Fixed an issue where, after Save/Load, kicking a vehicle in the drive-thru queue could cause some vehicles to get stuck and stop advancing to the order-taking point.

  • Fixed the scrollbar not working on the large Drive-Thru screen.

  • Fixed clients not being able to see the customer’s order when interacting with the drive-thru cash register.

  • Fixed vehicles positioning too close to the wall (visual wall clipping) when approaching the pick-up point.

  • Fixed paper bags remaining in the world after drive-thru vehicles despawn.

  • Fixed drive-thru vehicles not despawning automatically upon reaching the despawn point.

  • Fixed inconsistent front wheel rotation while drive-thru vehicles are moving.

  • Fixed Save/Load passenger seating desync in drive-thru vehicles (client-side).

  • Fixed drive-thru vehicles not turning on headlights at nighttime.

🥪 Sandwich Machine Fixes

  • Fixed the Sandwich Machine tutorial video not playing (window opened but video stayed frozen).

  • Fixed a Save/Load issue where a receipt could appear outside the machine while it was still working, allowing it to be collected early.

  • Fixed client-side visual inconsistencies caused by rapidly spamming bread placement into the sandwich machine.

🍟 Fryer Fixes

  • Fixed fryer slots becoming blocked if the game was saved/loaded while fry baskets were inside the fryer.

  • Fixed fry basket position/rotation desynchronization after Save/Load when baskets were left mounted on the fryer.

🧑‍🍳 NPC / AI Fixes (Waiter, Cleaner, Customers)

  • Fixed the cleaner walking to world origin and playing the cleaning animation after loading a save.

  • Fixed an issue where a seated customer could attach to a tray after Save/Load and move together with it.

  • Fixed waiter behavior where orders for customers who already left could be carried to the table and then disposed, leaving the discarded item floating in mid-air.

  • Fixed a case where kicking a customer during waiter delivery could cause the tray to teleport to world origin.

  • Fixed kicking customers causing tables to “lock” and be treated as occupied despite appearing empty, leading to incorrect waiting slip behavior.

  • Fixed save-specific behavior issues:

    • Waiter taking a dirty tray into the bathroom after Save/Load.

    • Customers not eating after Save/Load.

🔥 Fire System Fixes

  • Fixed seated NPCs standing on chairs during fire reactions and remaining stuck standing afterward, including cases where “Kick Customer” wouldn’t eject them.

  • Fixed fire status not clearing properly after burning bread was removed/discarded, preventing new customers from entering.

  • Fixed burning bread becoming interactable while still burning (e.g., after lightly spraying with an extinguisher).

  • Fixed fire VFX teleporting to world origin after Save/Load.

🧾 UI / Settings Fixes

  • Fixed the big order panel incorrectly clearing the correct order when a waiter delivered the wrong order.

  • Fixed “Overall Quality” not updating individual graphics sub-options (textures, shadows, effects, etc.).

  • Fixed mouse sensitivity not applying correctly on game startup (only updating after pressing Apply).

  • Fixed difficulty label text length causing UI layout shifting on the difficulty selection screen.

🎨 Visual / Environment Fixes

  • Fixed incorrect baseboard material appearing in the newly unlocked kitchen area after upgrading.

  • Fixed tray/slip visual and interaction inconsistencies where the tray behaved as if a slip was still present after removal.

Source

Steam News / 18 December 2025

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