Update log
Full Sandwich Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Sandwichers!
Extracted changes
- Gameplay
- Store
- Fixes
- Events
- UI and audio
Update 0.4.0.5 for Sandwich Simulator is now available! This patch focuses heavily on drive-thru improvements and fixes for several visual and gameplay issues. And to celebrate, the game is currently 40% OFF — a perfect time to jump in! 🥪✨
🔥 40% Off Sale Is Live!
[dynamiclink href="https://store.steampowered.com/app/3445340/Sandwich_Simulator/"]Alongside this patch, Sandwich Simulator is now 40% off! If you’ve been waiting to try it — or want to invite a friend — now is the best time.
Your feedback continues to help us improve the game. Please keep sharing bug reports, suggestions, and ideas on Steam or Discord.
Thanks for playing, and enjoy making sandwiches! 🥪💚 ,
0.4.0.5 Update Notes
Below is the full list of fixes included in this update:
🚗 Drive-Thru & Vehicle Fixes
Drive-Thru Vehicle Wall Clipping
The issue where vehicles approached the drive-thru wall too closely and clipped into it has been resolved. This behavior was caused by incorrect vehicle path offsets, and the root cause has been fixed.
Paper Bags Remaining After Vehicle Despawn
Paper bags staying in the world after drive-thru vehicles despawn has been resolved. The cleanup logic wasn’t triggering properly, and the underlying error has been corrected.
Vehicles Not Despawning at Despawn Point
Vehicles reaching the despawn point but not disappearing has been resolved. The despawn event was not firing due to a state check issue, and the faulty logic has been fixed.
Incorrect UI Prompts on Kicked Vehicles
Hovering over kicked vehicles showing unusable interaction prompts has been resolved. The cause was outdated interaction flags, and the problematic UI condition has been corrected.
Inconsistent Front Wheel Rotation
The issue where front wheels stopped rotating mid-drive has been resolved. A mismatch between animation speed and vehicle movement was responsible, and the sync issue has been fixed.
Drive-Thru NPC Headlights at Night
Drive-thru vehicles not turning on headlights at night has been resolved. The nighttime lighting trigger was left out of the drive-thru vehicle logic, and the missing condition has been added.
Passenger Seating Desync After Load (Client-Side)
The issue where passengers appeared seated incorrectly after loading a save has been resolved. A client-side seat assignment desync was the cause, and the underlying replication issue has been fixed.
🍟 Kitchen & Gameplay Fixes
Fryer Slot Becoming Blocked After Save/Load
The problem where fryer baskets blocked the slot after saving and loading has been resolved. The fryer’s internal state wasn’t resetting correctly, and the bug causing this behavior has been addressed.
📦 Cargo Point Improvements
Stacking Overlap in the Last Cargo Slot
Boxed products stacking inside each other at the last cargo slot has been resolved. An indexing error caused multiple items to spawn in the same space, and the slot assignment bug has been corrected.
🗑 Visual & Interaction Fixes
Discarded Items Moving From Wrong Position
Items flying toward the trash from their world position instead of the player's hand has been resolved. The discard animation was referencing an outdated transform, and the incorrect reference has been fixed.
Source
