Update log
Full Sandwich Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Performance
- Fixes
- UI and audio
Sandwich Simulator Is Now Fully Released!
Welcome everyone, we are excited to officially celebrate Sandwich Simulator leaving Early Access and launching in its Full Release form!
After a long and delicious Early Access journey, Sandwich Simulator is now out in full release. We want to give a huge thank you to our community for all the feedback, support, and passion that helped shape the game into what it is today.
To celebrate the Full Release, Sandwich Simulator is launching with a 10% discount for a limited time. It is the perfect moment to jump in or invite your friends to join the kitchen!
[dynamiclink href="https://store.steampowered.com/app/3445340/Sandwich_Simulator/"]
🌭New Full Release Feature: Hot Dog Stand
The biggest addition with the Full Release is the brand new Hot Dog Stand!
The Hot Dog Stand unlocks at Level 16 and becomes available after purchasing the final kitchen upgrade for $1000. Once unlocked, it appears as an external station right in front of your restaurant entrance.
You supply the stand with the necessary hot dog ingredients, and from there it works automatically, selling hot dogs to customers on its own. You can stop by anytime to collect your earnings, making it a perfect new way to generate extra income alongside your main restaurant operations.
📈 What Changed During Early Access
Throughout Early Access, we introduced many improvements and new features to expand the experience. Here are some highlights:
Sandwich Machine: Players can now automate sandwich production. By loading the machine with bread, wrapping paper, chicken, steak, lettuce, tomato, corn, ketchup, mayonnaise, mustard, and more, then inserting the order slip, the machine prepares a ready sandwich after a short time. It works like an extra staff member during busy hours.
- New DecorationsMore decoration options were added for both the restaurant hall and the kitchen, giving you more freedom to design your space.
- Customization SystemNew floor and wall options for the kitchen and restaurant hall are available and can be changed anytime through your laptop.
- New LanguagesChinese (Simplified), Chinese (Traditional), Dutch (Flemish), Italian, Japanese, Korean, Portuguese, and Spanish have been added.
- Expanded MultiplayerThe maximum number of players in multiplayer has been increased from 4 to 8.
- GeForce NOW SupportSandwich Simulator is available on GeForce NOW.
🐞Bug Fixes
In this update, we focused on improving overall stability, performance, and polishing the gameplay experience based on community feedback.
💾Save / Load Fixes
Fixed an issue where a customer’s order would not display after loading a save while they were waiting in the queue.
Fixed customers stopping mid-meal after Save/Load, and the table tray becoming non-interactable.
Fixed cooking processes not continuing properly after loading (Stove & Oven).
Fixed toilet brush duplication after Save/Load.
🍽️Tray & Item Interaction Improvements
Fixed cases where tray usage could cause other items to lose interaction or disappear after a customer finished eating.
Fixed certain items being unsellable or indestructible and permanently remaining in the environment (Fry basket, ingredient bowl, single tray, single bread tray, fire extinguisher, mop).
🧃Machines & Production
Fixed an issue where drink cups could disappear when interacting with refill packages.
Fixed an incorrect UI icon shown when hovering over an empty fry basket.
⚙️Settings & UI/UX
Fixed language settings resetting to English after restarting the game.
Language selection has been updated to a dropdown menu for easier use.
Fixed difficulty settings and Auto Save being reset incorrectly after pressing Apply during gameplay.
🧍NPC & Delivery Fixes
Source
