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Steam News3 November 20241y ago

Testing in its final stages

Hi there, with less than 2 weeks till the Early Access release I'm currently busy with testing the performance of the game when lots of Zombies have been spawned and also when there are many dead zombies lying around.

Full notes

Full Sandbox Apocalypse update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Maps
  • UI and audio
changedwith less than 2 weeks till the Early Access release I'm currently busy with testing the performance of the game when lots of Zombies have been spawned and also when there are many dead zombies lying around.
changedA Zombie can exist in 3 states: As a living being (if you can say so ːsteamhappyː , as a Ragdoll (for example when hit by a car or when dying) and a lootable container (just like any other object you can loot). When the Zombie is in this 3rd and last state I preserve the pose and clothing at the moment of death. And of course this needs to be re-instantiated every time this part of the map is reloaded.
changedBesides that I've also increased the number of sounds a Zombie makes while approaching or when dying to improve on the overall atmosphere of the game.

Sandbox Apocalypse changes

changedwith less than 2 weeks till the Early Access release I'm currently busy with testing the performance of the game when lots of Zombies have been spawned and also when there are many dead zombies lying around.
changedA Zombie can exist in 3 states: As a living being (if you can say so ːsteamhappyː , as a Ragdoll (for example when hit by a car or when dying) and a lootable container (just like any other object you can loot). When the Zombie is in this 3rd and last state I preserve the pose and clothing at the moment of death. And of course this needs to be re-instantiated every time this part of the map is reloaded.
changedBesides that I've also increased the number of sounds a Zombie makes while approaching or when dying to improve on the overall atmosphere of the game.

Hi there,

with less than 2 weeks till the Early Access release I'm currently busy with testing the performance of the game when lots of Zombies have been spawned and also when there are many dead zombies lying around.

A Zombie can exist in 3 states: As a living being (if you can say so ːsteamhappyː , as a Ragdoll (for example when hit by a car or when dying) and a lootable container (just like any other object you can loot). When the Zombie is in this 3rd and last state I preserve the pose and clothing at the moment of death. And of course this needs to be re-instantiated every time this part of the map is reloaded.

Besides that I've also increased the number of sounds a Zombie makes while approaching or when dying to improve on the overall atmosphere of the game.

Ben

Source

Steam News / 3 November 2024

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