Full notes
Full SAND: Raiders of Sophie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Security
- Maps
- Balance
SAND: Raiders of Sophie changes
Servus Allies,
Update #7 just dropped, bringing a highly requested feature and addressing numerous commonly reported issues!
Check out the full patch notes below 👇
Changelog
Added in-game ping system
You can ping with the middle mouse button
Refactored the system for the character's death
Improved the position of the killed character
Fixed an issue when the character would respawn outside of the trampler
Added SFX when someone is interacting with trampler ownership device
Fixed that teams of 4 players couldn’t choose “Small Crews”
Fixed exploit where auto-cannon would shoot faster than intended
Fixed anticheat false positive while respawning on the moving trampler
Fixed the issue that crafting on islands didn’t work correctly
Added pulse animation when zooming on the map, so that it would be easier to find your position
Now turrets will be grabbed after packing them
VFX improvements
Trampler will continue moving if there’s any player on it
Previously, if the owner was away from the trampler, it would stop or turn off even if another player was on it. Now the trampler will not stop or turn off if another player is on it.
Fixed the issue that the character could clip through terrain/obstacles when interacting with a ladder
Fixed the issue that damaged hatches would be displayed as unharmed
Fixed the issue that the kick option becomes unavailable when the captain presses Ready
Fixed the issue that marked items become unmarked after disconnecting and reentering the Loot Division screen
Fixed the issue that terrain can be occluded in some cases
Fixed the issue when on Low and Medium settings, "seams" can be seen on the terrain
Fixed the issue when Repair Kit VFX is displayed in the wrong position from 3rd POV
Fixed the issue when some parts of the environment can be seen through broken compartments
Fixed the respawn timer for objects that had a 30-minute timer
Fixed the issue that turret ammo from the Player's Inventory cannot be loaded into the Turret if another type of Ammo is already placed in the Turret's Inventory
Fixed the issue that multiple players could mount the same turret
Tutorial will no longer start again after restarting the game
Additional fixes on the backend
Known Issues
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
Upiors positioned may be different between client and server
On the client, it looks like Upior doesn't receive damage, but you might see their “shimmering/blink” body near them
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by reentering the trigger area
Item prompt in Storage has too many hotkey options
Blueprint can’t be deleted
Character can become occluded in some cases
Jumping and staying on the enemy character head can give you a ban
Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme
Walkaround: get any tool or weapon in hands or respawn
Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
Catch you on the dunes, raiders.
Hologryph / tinyBuild Games
Source
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