In this update7
Full notes
Full SAND: Raiders of Sophie update
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What changed
- Gameplay
- Balance
- Fixes
- Server
- Maps
SAND: Raiders of Sophie changes
Steam post image Servus allies!
Update #6 is live and most importantly - trampler capture is back!
Check out what else is new in this update below 👇
Changelog
Trampler capture has been reactivated
Additional anticheat improvements
Includes fixes for some of the false positives
We are continuing to improve the anticheat and fixing any false positives that will be found
Matchmaking queue changes
Added “Duo only” queue
Small Crews now teams of 3 and 4
Large Crews now teams of 5 and 6
Maneuverability changes:
The boost that the energy rod provides now scales with the trampler’s maneuverability
The boost will remain 100% until 30% maneuverability. After that, it will steadily decline until 50% at 0% maneuverability.
Leg Stun Mechanic
Trampler with low maneuverability now has a stun penalty when the leg breaks
The lower the maneuverability, the longer the stun
Trampler’s max speed is capped to 20% during stun
The penalty starts when the maneuverability is below 30%. From there it goes from 0 (at 30% maneuverability or more) to 5 sec (at 0% maneuverability)
Using engines to compensate for the maneuverability will also decrease stun duration and negate the rod boost penalty since the maneuverability is increased
Other:
Ownership device will no longer be destroyed when the Captain’s compartment is destroyed
This means that tramplers can be captured even if the Captain’s compartment is destroyed
The large extraction icon will now be displayed when you enter the extraction zone, not while you remain inside it.
Fixed the issue where interaction animations would end earlier than the interaction
Fixed the issue where trampler would bounce after being destroyed
Fixed the issue where a large item could be displayed on the character’s back in Spectator mode
Known Issues
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
Upiors positioned may be different between client and server
On the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by re-entering the trigger area
On Low and Medium settings, “seams” can be seen on the terrain
Terrain can be occluded in some cases
Crafing on islands doesn’t work correctly
Item prompt in Storage has too many hotkey options
Blueprint can’t be deleted
Character can become occluded in some cases
Jumping and staying on the enemy character head can give you ban
Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
Catch you on the dunes, Scavengers!
Hologryph / tinyBuild Games
Source
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