In this update3
Full notes
Full Sanatorium - A Mental Asylum Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
- Events
Sanatorium - A Mental Asylum Simulator changes
Dear Doctors,
Since you took up your position, the Sanatorium has continued to improve its procedures. This update focuses on stability, progression, and quality-of-life improvements.
Changes
Added a Restart Ward button to the pause menu.
Rebalanced the appearance of Witness characters in Ward 4 to improve ending progression.
Added additional safeguards during ward initialization to prevent progression issues.
Fixes
Fixed an issue where some variables were not reset correctly when restarting a ward or loading a game.
Fixed an issue where players could occasionally fail to receive cards they were meant to obtain via event or dialogue.
Fixed an issue where NPC dialogue could fail to appear in certain situations, including some cutscenes in Ward 3 and parts of Ward 4.
Fixed minor translation issues.
Save Game Compatibility
To ensure a stable experience, existing Ward 4 save files will automatically be reset to the latest checkpoint (Day 1) if an issue is detected during loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
