HomeGamesUpdatesPricingMethodology
Steam News20 May 20261mo ago

Bugfixes 1.2.2

Fixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played. Added an extra safeguard to ensure the Ward 4 ending triggers correctly.

Full notes

Full Sanatorium - A Mental Asylum Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Events
  • Gameplay
fixedFixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.
addedAdded an extra safeguard to ensure the Ward 4 ending triggers correctly.
changedImproved reliability when releasing witnesses.
addedAdded clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.
  • Fixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.

  • Added an extra safeguard to ensure the Ward 4 ending triggers correctly.

  • Improved reliability when releasing witnesses.

  • Added clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.

Source

Steam News / 20 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.