Full notes
Full Sanatorium - A Mental Asylum Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
Sanatorium - A Mental Asylum Simulator changes
Fixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.
Added an extra safeguard to ensure the Ward 4 ending triggers correctly.
Improved reliability when releasing witnesses.
Added clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.
Source
Changelog.gg summarizes and formats this update. How we read updates.
