Full notes
Full Sanatorium - A Mental Asylum Simulator update
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What changed
1 fix2 additions1 change0 removals
- Events
- Gameplay
fixedFixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.
addedAdded an extra safeguard to ensure the Ward 4 ending triggers correctly.
changedImproved reliability when releasing witnesses.
addedAdded clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.
Fixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.
Added an extra safeguard to ensure the Ward 4 ending triggers correctly.
Improved reliability when releasing witnesses.
Added clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.
Source
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