In this update4
Full notes
Full SANAE's Sylphid Breeze update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, thank you for playing "SANAE's Sylphid Breeze".
What changed
- Events
- Balance
- Gameplay
- UI and audio
SANAE's Sylphid Breeze changes
Thanks to all of you, my game "SANAE's Sylphid Breeze" has just reached 5,000 downloads on Steam.
Thanks to everyone who played, streamed, reviewed, and supported the game in so many ways!
â– SANAE's Sylphid Breeze at TOKYO INDIE GAMES SUMMIT 2026
SOREHODOH is pleased to announce that "SANAE's Sylphid Breeze" will be exhibited at "TOKYO INDI GAMES SUMMIT 2026", taking place in March 2026.
In addition to the game showcase, I'm also plan to offer event-exclusive merchandise.
â–ĽTOKYO INDIE GAMES SUMMIT 2026 Official Website
https://indiegamessummit.tokyo/en/
If you have a chance to visit, I'd be delighted to see you there.
â– Recent Update Roadmap
â– Usability Improvements
I plan to add features to enhance the gameplay experience.
Add key binding options
Add fullscreen mode
These are among the most commonly requested player customization features.
And, I plan to add the following updates:
Increase tip variation on the Game Over screen
Add a tutorial for Shooting Mode
Add a new message after clearing NORMAL Mode
These additions aim to help players discover features and content they may have missed.
â– Additional Guidelines
To help players enjoy the game in a variety of ways, I plan to publish a more detailed set of guidelines. The full version will be released as a NEWS post, but here is a summary of what’s planned.
There have been no major issues so far, and players are welcome to continue enjoying the game as they always have. That said, I’d appreciate it if you could take a moment to review the following.
Use of In-Game Assets
You may use in-game assets in videos and streams as long as it is non-commercial and respectful
In response to requests regarding the use of pixelart as video material, I will clarify the guidelines for these assets.
Additionally, some pixelart not used in the game but published via official social media accounts will also be made available for limited use.
Unofficial Translations
You may distribute translated text data as long as it is non-commercial and respectful
Please clearly indicate whether your translation is based on the Japanese version or the English version.
As part of the upcoming language support, I will publish guidelines for player-created translations. Some lines differ in nuance between the Japanese and English versions, so I kindly ask for your cooperation in specifying the source version.
Looking further ahead, I’m planning a new mode for dedicated players, scheduled as version 1.10.
Details will be announced new information near future, so please stay tuned!
Thank you again for your support!
Source
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