In this update3
Full notes
Full SANAE's Sylphid Breeze update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, thank you for playing "SANAE's Sylphid Breeze".
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
SANAE's Sylphid Breeze changes
Today, I released the Ver.1.02 update with the following changes.
Language Support
Added “简体中文(Simplified Chinese)” to OPTION
Simplified Chinese image-based UI will now display when selecting “ 简体中文 (Simplified Chinese)”.
*To display dialogue text in 简体中文(Simplified Chinese), you need to prepare or obtain translated text files.
Externalized of in-game text
Added new fonts for additional languages
Changed English fonts
Some in‑game text will now be moved to extenalized files, allowing for editing outside the game. In addition, new fonts have been added to support displaying multiple European languages, and the English font used for dialogue has been updated.
ENGLISH
German, French, Spanish, Portuguese, Greek, Russian
*Image-based UI and some text will continue to display in English.
简体中文 (Simplified Chinese)
Simplified Chinese, Traditional Chinese
*Image-based UI and some text will display in 简体中文(Simplified Chinese) and English.
Difficulty Adjustments
Final Boss in HARD Mode
Reduced the boss’s random spawn area during Spell 1 from the right half of the screen to the right third.
Removed cases where the safe route for dodging Spell 1’s bullet pattern would appear outside the top or bottom of the screen.
These adjustments reduce situations where players may feel they were damaged unfairly due to random elements in Spell 1.
Added handling to restore the spell selected at the beginning of LEVEL 6 even if player miss during HARD mode final boss battle.
With this change, the battle will restart with the selected spell already obtained, even if the player misses during the Spell 1 or later.
Other adjustments
Reduced the hitbox size of laser bullets.
Increased the delay between Iku Nagae’s "Thundercloud Fish's Swimming Shot" attack and her charge attack in Level 4 NORMAL.
Increased the delay between Iku Nagae’s Spell 1st "Orb of the Five-Clawed Dragon" attack and her charge attack in Level 4 HARD.
Additional handling for Game Over
Added new tips displayed on the Game Over screen.
Added handling to switch to BREEZE Mode after several consecutive Game Overs.
Tips will now change depending on the player’s situation. In addition, after several consecutive Game Overs, players can now switch to Breeze Mode directly from the Game Over screen.
Bug Fixes
Fixed the following issues that unintended hitboxes appeared in certain boss attacks or effects.
Removed hitboxes from the defeat animation of the HARD mode final boss.
Removed hitboxes from the pre‑action effects of Tenshi Hinanawi’s "Sky of Scarlet Perception of All Humankind".
Corrected the hitbox size of Iku Nagae’s lightning attack.
Other Bug Fixes
Corrected the English names of Iku Nagae’s Spell 1 and Spell 2 were reversed.
Fixed an issue where some of the boss’s attacks remained on screen after defeating the EXTRA mode final boss.
Fixed an issue where the EXTRA mode final boss battle started with her HP already reduced.
*The initial HP of the EXTRA mode final boss remains unchanged from before the fix.
Fixed an issue where the player's HP did not recover at at the start of each LEVEL in HARD mode.
Fixed an issue where the game could sometimes start with HP of the player at half in BREEZE mode.
Fixed an issue where the waterfall display was cut off partway in LEVEL3.
Corrected the BGM in LEVEL 3 did not loop as intended.
Thank you again for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
