HomeGamesUpdatesPricingMethodology
Steam News27 December 20256mo ago

Ver1.02 update

Hello, thank you for playing "SANAE's Sylphid Breeze". Today, I released the Ver.1.02 update with the following changes.

In this update3

Full notes

Full SANAE's Sylphid Breeze update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, thank you for playing "SANAE's Sylphid Breeze".

What changed

12 fixes5 additions18 changes3 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedLanguage SupportAdded “简体中文(Simplified Chinese)” to OPTION
changedLanguage SupportSimplified Chinese image-based UI will now display when selecting “ 简体中文 (Simplified Chinese)”.
changedLanguage SupportTo display dialogue text in 简体中文(Simplified Chinese), you need to prepare or obtain translated text files.
changedLanguage SupportExternalized of in-game text
addedLanguage SupportAdded new fonts for additional languages
changedLanguage SupportChanged English fonts

SANAE's Sylphid Breeze changes

addedAdded “简体中文(Simplified Chinese)” to OPTION
changedSimplified Chinese image-based UI will now display when selecting “ 简体中文 (Simplified Chinese)”.
changedTo display dialogue text in 简体中文(Simplified Chinese), you need to prepare or obtain translated text files.
changedExternalized of in-game text
addedAdded new fonts for additional languages

Today, I released the Ver.1.02 update with the following changes.

Language Support

  • Added “简体中文(Simplified Chinese)” to OPTION

Simplified Chinese image-based UI will now display when selecting “ 简体中文 (Simplified Chinese)”.

*To display dialogue text in 简体中文(Simplified Chinese), you need to prepare or obtain translated text files.

  • Externalized of in-game text

  • Added new fonts for additional languages

  • Changed English fonts

Some in‑game text will now be moved to extenalized files, allowing for editing outside the game. In addition, new fonts have been added to support displaying multiple European languages, and the English font used for dialogue has been updated.

  • ENGLISH

German, French, Spanish, Portuguese, Greek, Russian

*Image-based UI and some text will continue to display in English.

  • 简体中文 (Simplified Chinese)

Simplified Chinese, Traditional Chinese

*Image-based UI and some text will display in 简体中文(Simplified Chinese) and English.

Difficulty Adjustments

Final Boss in HARD Mode

  • Reduced the boss’s random spawn area during Spell 1 from the right half of the screen to the right third.

  • Removed cases where the safe route for dodging Spell 1’s bullet pattern would appear outside the top or bottom of the screen.

These adjustments reduce situations where players may feel they were damaged unfairly due to random elements in Spell 1.

  • Added handling to restore the spell selected at the beginning of LEVEL 6 even if player miss during HARD mode final boss battle.

With this change, the battle will restart with the selected spell already obtained, even if the player misses during the Spell 1 or later.

Other adjustments

  • Reduced the hitbox size of laser bullets.

  • Increased the delay between Iku Nagae’s "Thundercloud Fish's Swimming Shot" attack and her charge attack in Level 4 NORMAL.

  • Increased the delay between Iku Nagae’s Spell 1st "Orb of the Five-Clawed Dragon" attack and her charge attack in Level 4 HARD.

Additional handling for Game Over

  • Added new tips displayed on the Game Over screen.

  • Added handling to switch to BREEZE Mode after several consecutive Game Overs.

Tips will now change depending on the player’s situation. In addition, after several consecutive Game Overs, players can now switch to Breeze Mode directly from the Game Over screen.

Bug Fixes

Fixed the following issues that unintended hitboxes appeared in certain boss attacks or effects.

  • Removed hitboxes from the defeat animation of the HARD mode final boss.

  • Removed hitboxes from the pre‑action effects of Tenshi Hinanawi’s "Sky of Scarlet Perception of All Humankind".

  • Corrected the hitbox size of Iku Nagae’s lightning attack.

Other Bug Fixes

  • Corrected the English names of Iku Nagae’s Spell 1 and Spell 2 were reversed.

  • Fixed an issue where some of the boss’s attacks remained on screen after defeating the EXTRA mode final boss.

  • Fixed an issue where the EXTRA mode final boss battle started with her HP already reduced.

*The initial HP of the EXTRA mode final boss remains unchanged from before the fix.

  • Fixed an issue where the player's HP did not recover at at the start of each LEVEL in HARD mode.

  • Fixed an issue where the game could sometimes start with HP of the player at half in BREEZE mode.

  • Fixed an issue where the waterfall display was cut off partway in LEVEL3.

  • Corrected the BGM in LEVEL 3 did not loop as intended.

Thank you again for your support!

Source

Steam News / 27 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.