Full notes
Full Saloonery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
Saloonery changes
This update brings new graphics options to help better tune performance. I’ve added granular controls for rendering quality and visuals to help troubleshoot slowdowns, plus a couple of minor tweaks and fixes. If you're noticing problems with performance, let me know, I’m still working on optimization.
Graphics Settings
Rendering Scale: Adjust overall render resolution for smoother framerates.
Environmental Object Detail: Toggle level-of-detail on world geometry.
V-Sync: Enable or disable vertical sync to manage screen tearing.
Environment Outlines: Show or hide object outlines for style vs. performance.
SSAO (Screen-Space Ambient Occlusion): Show or hide shadowing in crevices.
Tonemap: Control post-process color grading for contrast and brightness.
Miscellaneous Graphics
Disable Border Texture: Turn off decorative edges.
Controls Update
Escape key now closes menus on the level-select screen.
Bug Fixes
Fixed 3D weapon model compression when swapping to a new weapon after dying.
Fixed high contrast and saturation after shader compilation (common on Level 1).
Known Issues
Frame rates other than 60 FPS affect player hand animation speed.
Dash energy drain scales with frame rate; lower FPS drains more energy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
