Full notes
Full Saloonery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
- Fixes
Saloonery changes
This update focuses on refining core systems and visuals, while adding new weapons and levels—most of which are exclusive to the full game. The main focus was on improving shooting mechanics, balancing weapons, and making pickups and effects less jarring. The new Blunderbuss shotgun is available in the demo, and several other weapons are added for the full game. Overall, things are mostly on track for a July release.
New Weapons
Blunderbuss (Demo): A powerful single-shot shotgun.
Bolt Thrower (Full Game): A crossbow, the first projectile weapon in Saloonery.
Galting Gun (Full Game): Fires super fast with no reload needed.
Hellfire Shotgun (Full Game): High rate of fire and large ammo capacity shotgun.
Weapon System Changes
“Primary” and “Secondary” weapon categories renamed to Rifle and Shotgun to better define roles.
Rifle and Shotgun weapons now use distinct ammo types: Rifle Ammo and Shotgun Ammo.
Rapid Repeater switched to Rifle type instead of Secondary.
General weapon rebalance based on improved shooting input handling.
Gameplay & Controls
Shooting input reworked for better consistency and less awkwardness.
Removed attack delay as a weapon attribute due to bugs.
Consistency of fire rate improved when entering/exiting bullet time.
Falling off the map no longer kills instantly; instead resets player with damage (except on High Noon difficulty).
Visual & Audio Improvements
White flash effects switched to vignette style for less jarring feedback.
Decreased white flash effect on enemy kills.
Improved red damage gradient for clearer hit feedback.
Reloading sounds added, specific to each weapon.
Pickup icons replaced with glowing highlights for better visibility.
Increased visibility of chests and barrels in the environment.
Updated intro animation when the game starts.
Level & Pickup Changes
Randomly placed chests replaced with manually placed ones for consistent pickup locations and less redundancy.
Added Shotgun Ammo pickups to all existing levels.
Minor refinements to level design on some maps.
Bug Fixes & Performance
Fixed enemy shaking bug when they first appear.
Slight performance improvements for smoother gameplay.
Removed sprint sideway slow-down and toned down speed-up effect for less disorientation.
Settings
Added option to Disable Crosshair in settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
