In this update4
Full notes
Full Saleblazers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello shopkeepers!
What changed
- Store
- Gameplay
- Compatibility
- Fixes
- Server
- UI and audio
Saleblazers changes
This is a minor hotfix to resolve some bugs and stabilize a few issues.
There was a compatibility issue with dedicated servers on this patch which required us to move the update to the experimental branch temporarily. Those issues have been fixed and this patch is now live for everyone again as of 05/27!
Thank you to everyone who reported these things and helped give us additional information to get them fixed.
This patch should be live again on the main branch once we resolve this dedicated server issue.
See you around the Island!
v0.14.9.74 Patch Notes
➡️ Changes
The continue button will now load your latest autosave if it is more recent than your last hard save
Reduced the spawn rate of ammunition from lootable containers and enemy death boxes to help with the balance of using guns
Reduced the number of pellets fired from the trench shotgun from 6 to 5
Slightly reduced the bullet damage for the Thompson
Temporarily removed a waterfall in the canyon while we work on some visual overhauls
Reduced the volume of the armor shatter SFX
Reduced the volume of the sawmill SFX
Adjusted the item pickup SFX
Updated the claymore animations
Added some new open world music in the morning and evening
Increased the size of the autosaving popup message on the bottom of the screen
⚙️ Optimizations
Optimized the sawmill crafting VFX
🛠️ General Fixes
Fixed clients not gaining EXP properly from killing enemies
Fixed the Friendly Fire option not being visible in the lobby settings for some players
Fixed an issue causing some players to be one-shot by enemies when playing as a client in another player's lobby
Fixed gathering employees sometimes not working properly when the player was inside or near their store
Fixed a menu UI issue that could happen when leaving a player lobby, joining a dedicated server, and then leaving that server
The leather shirt item will now ragdoll properly on dying characters that wear it. No more stretching!
Fixed an issue causing gatherers not to properly respect gather times when simulating while the player is not there
Fixed an issue that could cause items to fall out of crates
Fixed an issue where players could be attacked in dialogue after teleporting
Fixed some clothing items losing their material when loaded inside of a display
Lighting should no longer interpolate after sleeping. It should load at the correct orientation
Fixed the sawmill from duplicating it's SFX when crafting
Fixed the world save text being cutoff on some resolutions in the exit menu
Fixed the skill node pop up unlock text not updating properly
Adjusted some more UI to better respect the new UI scaling settings
Fixed the gesture wheel not working properly
Removed some fiber bushes from the combined meshes in the farm
Fixed the "Too Far" building UI notification sometimes showing up improperly when building
You can no longer upload external files when reporting an issue on Steam Deck to fulfill Steam Deck requirements. You can still have the report automatically upload your save file
The post process effect for radiation should no longer flicker when moving very quickly
Fixed various disconnect exceptions
🖥️ Dedicated Server
Fixed the lobby settings command not showing up on the server console properly
Fixed the difficulty not saving properly when loading from a save file in non-headless mode
The server now properly releases the log files for real-time reading
Source
Changelog.gg summarizes and formats this update. How we read updates.
