In this update6
Full notes
Full Saleblazers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Server
- Store
Saleblazers changes
This update brings UI reworks, balance tweaks from your feedback, new gameplay options, and squashes some important multiplayer bugs!
UI Improvements
We're bringing you a more streamlined UI style that should be cleaner to look at while still putting the items and their attributes at the forefront.
Item durability is now shown on the slot behind the icon instead of in front of it.
Ambrosia's insured slots now get a blue background glow instead of a spark.
And you can now easily compare items by hovering one item over another.Steam post image
New Gameplay Options
You can now lock your minimap to always face north for a more static view.
Prefer finer control over your stealth? You can now disable auto-crouching in bushes.
Gameplay Changes and Balance
Reviving an NPC or another player now costs 50% less. This should be a little boon for co-op partners who revive each other rather than self-revive.Steam post image
Stamina should be a little more forgiving overall, especially when harvesting with an axe or pickaxe.
The glider's been reworked to feel smoother and more fun. You'll now only ragdoll on closing it if you're out of stamina.
To help explore some of the most frigid regions without swapping to cold-weather gear, we've introduced a new warmth potion in some of the potion shops. This is the first of many new potions, spells, and item attributes we're working on!
Multiplayer Fixes and Optimizations
Thanks to your reports, we've fixed issues that should prevent:
Spiking network lag
End-of-day screen crashes and freezes
Client freezes away from the host player
and more!
We are still working on ironing out some physics issues, but the multiplayer experience should be significantly smoother today.
If you have any other issues, please reach out via the in-game report menu in Settings -> Help, the Steam forums, or our Discord, and we will investigate and get it fixed!
✅ Changes
Added a gameplay option to keep the minimap always facing north
Added a gameplay option to disable automatic crouching when in bushes
Changed Ambrosia insurance slot visuals
Reviving another player or NPC now gives you a 50% discount on the revive price
Reduced sun shaft effect for Summer, Fall, and Winter
Some conversations, such as totem unlocks, will no longer look back at the player's face reaction camera
Updated the way potions show their effects in the hover UI
Damage reduction and some other attributes now properly stack multiplicatively
Changed the way radiation and snow resistance attributes show in the hover UI because they are not multiplicative percentages
Updated Leyasoon's dwelling area to be more grand and have better gameplay
Changed item damage UI to fill up the background, instead of filling the item sprite, based on player feedback
Dragging an item in the inventory will now also show you its information
Hovering over another item while dragging one will show both attributes side by side for easy comparison
Improved item hover effect to render above everything else and have less of a "ghosting" effect when moving it around to empty slots
Hovering over an ingredient in a crafting UI will show the name of the ingredient
Slightly sped up stamina regeneration delay
Reduced stamina cost for swinging axes and pickaxes
Closing the glider during a fall will no longer cause you to ragdoll as long as you have stamina left
Added a new warmth potion to some potion seller shop stock
Ziplines will no longer keep as much momentum when you reach the end
Increased the price bonus given to items with attributes. This bonus scales based on the attribute requirements
Employees now complete training automatically
🔧 Fixes
[High Impact] Fixed several client issues that cause severe networking lag in multiplayer
[High Impact] Fixed game crashing/freezing from sleeping/end of day summary UI
[High Impact] Fixed plot starting tile able to be dismantled, causing shopkeeping softlock, same with other preplaced building pieces around the map
[High Impact] Fixed some issues with Leyasoon's boss fight
[High Impact] Possibly fixed end-of-day summary freezing for some players
[High Impact] Improved memory allocation code. Over a long play session on one computer, we've brought RAM down from 9GB to 4GB, which was an elusive longstanding issue! We will continue working on optimizing memory in the next few patches. This will also mean fewer hitches.
[High Impact] Fixed various issues with employees not using chairs properly
Fixed health potions not working for remote clients
Fixed some crafting recipes showing up as white squares instead of their actual icon
Fixed a case where a higher rarity ranged weapon damage could inflate on save and load
Fixed a case where remote clients did not receive the proper rarity damage bonuses
Fixed crafted by naming not saving to items properly
Fixed Force Feed achievement not working
Fixed Western Toilet collider weirdness
Fixed various issues with Snowville gun and herbal shopkeepers
Brought back the Snowville gun shop that was temporarily removed due to previous issues
Reduced some minor memory allocations
Fixed some price conversion issues with dialogues
Fixed cent formatting issues on some dialogues, like the innkeepers
Fixed prices for the death box recovery conversation
Fixed one case where shops showed the same summary multiple times
Fixed guns not rotating the upper body enough and relying only on the wrist
Fixed some cases where price tag and display boxes stuck on shelves for clients
Fixed incorrect amount of XP gained at the end of day for some skills
Fixed some dead bodies standing up after reloading the area/sleeping
Possibly fixed a case where ragdolls would go crazy in multiplayer
Fixed NPCs sometimes spawning damaged
Fixed plant pots
[Dedicated Server] Fixed the leave lobby and change map commands not working
Fixed Leyasoon not charging sometimes
Optimized Leyasoon's dwelling area
Fixed Stove not properly acting as a crafting item
Fixed floating trees in the glider mountain area
Fixed the player response camera not triggering properly for client players in global conversations
Fixed the held position for laser crossbows
Fixed the mesh on the optimized repeater rifle
Fixed quest locations on the map not being hoverable to show the task title
Fixed a few issues with turning in the Glider quest
Fixed some issues getting users stuck in the Jail Dead Drop quest
Fixed some rare issues with the Farming quest
Fixed the glider consuming too much stamina when using directional keys in air
Fixed the glider not allowing the user to open it on shorter distance falls
Pressing take all will now properly put items into an equipped backpack
Fixed an issue where NPCs would not properly rotate to look at remote client players
When customers purchase an equipable clothing piece and put it on, it now hides properly from their holstered items
Improved some in-line item icons in dialogues
NPCs should no longer instantly go back to sleep after being spoken to at night
Fixed various issues with the Grabber Ghouls in the Bellstalker Mountain Proving Grounds
Lockpicking a container should now properly open the container UI
Tuned armor and stamina bars so they are more reactive to stat changes
Fixed an issue causing the quantum copper container to not spawn the right quantity of quantum copper
Fixed some dexterity attributes improperly rolling on daggers and knives
Fixed the durable attribute sometimes not properly applying its durability bonus
Fixed the lone spell shop in Kazai Village for clients
Fixed various code exceptions
Fixed clients not getting the right map shading based on time of day
Fixed the way the water shader interacts with the map code, which was causing the water to render black. It should now be blue!
You can view the patch notes on saleblazers.com as well!
Source
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