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Steam News25 June 202611d ago

Going the Distance

In this update, we're making the game look much clearer thanks to player feedback!

In this update12

Full notes

Full Saleblazers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes8 additions34 changes5 removals
  • Maps
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Server
changedClear Visuals and Farther Render DistanceWe've had a major breakthrough significantly improving the performance of terrain and locations at a distance!
changedClear Visuals and Farther Render DistanceThis allows us to dramatically increase the draw distance to make the game feel even more crisp.
changedClear Visuals and Farther Render DistanceSeeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.
addedClear Visuals and Farther Render DistanceWe've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much farther!
addedClear Visuals and Farther Render DistanceYou'll also be able to see all the new stars clearly at night!
changedClear Visuals and Farther Render DistanceTeleporting now also shows you where you're headed, making the transition much clearer.

Saleblazers changes

changedWe've had a major breakthrough significantly improving the performance of terrain and locations at a distance!
changedThis allows us to dramatically increase the draw distance to make the game feel even more crisp.
changedSeeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.
addedWe've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much farther!
addedYou'll also be able to see all the new stars clearly at night!

In this update, we're making the game look much clearer thanks to player feedback!

Clear Visuals and Farther Render Distance

We've had a major breakthrough significantly improving the performance of terrain and locations at a distance!

This allows us to dramatically increase the draw distance to make the game feel even more crisp.

Seeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.

We've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much farther!

You'll also be able to see all the new stars clearly at night!

Teleporting now also shows you where you're headed, making the transition much clearer.

With the render distance maxed out, you can even see Snowville all the way from the starting area!

Pushing your render distance all the way out may still have a small cost depending on your hardware.

If you just want the added performance boosts, or you still prefer the old look, you can set your render distance back down to 300 manually in the visuals settings.

Clean Grass Visuals

We’ve reworked our ambient occlusion effects to improve crispness while maintaining visual fidelity.

Most notably, grass will no longer get blurry when many blades overlap!

Mannequin Loadout Swapping

Tired of donning and doffing your hazmat suit or armor?

The new Swap Equipment button on a mannequin allows you to exchange currently equipped clothing and armor with what's on the mannequin.

This should make it easy to set up different loadouts for different activities and swap them out depending on what your next adventure calls for.

The items will swap into your equipment or your cosmetic slots, depending on which you have toggled in the UI when you swap.

Mannequins will be even more useful with the new armor and clothing attributes coming in future updates!

Cheaper Sprints & Dashes

We’ve made stamina more forgiving overall! Whether you're exploring the world or dodging in combat, getting around should feel a lot smoother.

  • The initial dash that kicks off your sprint now costs significantly less stamina, and sprinting itself is cheaper too.

  • Dashes also cost less to use initially, with the cost ramping up if you chain them together.

NPC Shop UI Improvements

NPC shops selling higher-rarity items now show a preview of their attributes, helping you make better-informed decisions about what to buy.

If You Missed Them: Multiplayer fixes

We recently released v0.21.0.5 with much more extensive fixes, especially in multiplayer. So if you haven't read those patch notes yet, you can check them out here.

What's Next?

We're planning this rudimentary roadmap:

  1. 🐟 Fishing Update

  2. ⚡ Game Engine Upgrade and Optimization Update

  3. 📖 Story Missions (we're already working on this step now)

We have some exciting fishing improvements that just missed the cutoff for the Immersive Update, which we can't wait to share with you soon!

Follow-Up Patch For Known Issues:

We are working on a fix for the sharpness attribute you can purchase in Kazai Village. It will be ready shortly!

This follow-up patch is available now! You can read the patch notes here.

Detailed Patch Notes

✅ Changes

  • Increased ambient lighting across the day

  • Added deinterlacing to ambient occlusion effect to prevent blurriness on grass

  • Slightly reduced shininess of grass terrain material

  • Reduced ambient occlusion effect

  • Reduced the stamina cost of dashes

  • Greatly reduced the stamina cost of the first dash that initiates a sprint when you are not already sprinting and haven't dashed recently

  • Increased the damage bonus given from rarities on items where the stat requirement is not met. This should make using higher rarity items more forgiving, even when you don't have the stats to reach their full potential

  • NPC shops now show a preview of the item attributes that will be on higher rarity items you purchase

  • Increased the fire rate from the quickfire attribute

  • Increased default render distance greatly and raised the maximum cap

  • Improved some far distance rendering

  • Improved visual clarity when looking at the sun and sky

  • Dealing damage to a defeated NPC no longer produces hitmarkers

  • Improved tree impostor rendering

  • (Story) Added the actual fog that surrounds the island

  • You can now swap equipment with a mannequin for easy loadout changes

🔧 Fixes

  • [High Impact] Fixed some bad GPU instanced meshes rendering on top of the camera on MacOS

  • Fixed many issues where the wrong damage could display for weapons on save and load or as a client joining another lobby

  • Fixed spellbook damage not working properly in some cases

  • Fixed the way ranged damage was being calculated, which was previously causing it to have less damage than before

  • Fixed a visual bug causing melee weapons and some single shot ranged weapons to show more damage than they would actually deal

  • Fixed an edge case with evidence box saving when making back up causing player inventory to be lost

  • Fixed item sample display not allowing stacks of items

  • Fixed stocking stackable item onto display shelves sometimes lose that stack and cause infinite movement momentum

  • Fixed client unable to talk to spell NPC shopkeeper

  • Removed some bad lights in the canyon area

  • Fixed the copper bar LOD distance

  • Improved crab render distance

  • Fixed an issue where Jones Fishingman's house would fade out at too close a distance

  • Fixed some rolling issues with the quickfire attribute

  • Tightened up attribute UI on items

  • [Optimization] An item physics optimization when idling to improve frame rate on large shops

  • Fixed an issue causing ranged weapons not to receive the full rarity bonus they should

  • Fixed some bad formatting in NPC shop sell menu

  • Fixed dismantling the dark wooden fence piece

  • Fixed castle floor invisible

  • Optimized and updated Leyasoon's arena

  • Heavy physics optimization, especially in shops or areas with a lot of items

  • Fixed scrap metal storage becoming invisible when put into shelves

  • Fixed a case causing customers to get stuck on their way using needs item

  • Fixed the undo sale button on NPC shops

  • NPC shopkeepers should no longer fall asleep at night if their shop is open

  • NPC shopkeepers should no longer play voice barks while their shop is open

  • Fixed extended magazine attribute not properly scaling based on starting magazine size, so automatic weapons gain additional magazine size over single-fire weapons

  • Optimized many heavy but unnoticeable render features away from the game for smoother performance and overall reduced tri count. Despite rendering thousands more units of distance this update, we actually have a smaller load on the GPU

  • Optimized and simplified map edges around the canyon and desert, which were out of bounds but are now in bounds. Their simplification should make it clear that they lack gameplay and are less of POIs

  • Rebaked the map with the changes to the edges around the canyon and desert in place

  • Various disconnection fixes

You can view the patch notes on saleblazers.com as well!

Source

Steam News / 25 June 2026

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