In this update6
Full notes
Full Saleblazers update
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Repeated intro
Hello shopkeepers!
What changed
- Store
- UI and audio
- Compatibility
- Gameplay
- Performance
- Fixes
Saleblazers changes
This is a minor update to fix a few bugs and adjust some settings based on player feedback. It also introduces a UI scaling setting for those of you playing on Steam Deck or other uniquely sized displays.
We hope this helps improve your experience on the Island, especially on Steam Deck or a TV.
UI Scale Setting
You can now change your UI scaling in the Visuals section of the in-game Settings.
This will let you change the size of the text, inventory, and other UI elements from this:
to something more readable like this:
This is helpful for playing on the Steam Deck or on a TV, which has become much more popular following our controller support update.
The slider goes the other way, too. So, if you have a very high-resolution monitor and you want some small, more minimalist UI, this should also cover you.
v0.14.9.73 Patch Notes
➡️ Changes
Added new UI scaling setting in the Visuals section
Steam Deck now defaults to a higher UI scaling setting
Updated some UI elements to visually categorize them more appropriately
Reduced footstep puff VFX size
Increased the amount of Quantum Copper spawned by the container in the crater
⚙️ Optimizations
Optimized community hub dweller spawns
Slightly reduced the maximum number of dwellers that can spawn in all community hub areas to improve performance and make each villager more unique
🛠️ General Fixes
Fixed an issue where items stolen from Pop Pop's House were not saved properly
Fixed an issue where changing your look at the barber and immediately quitting could cause your character data not to save properly
Fixed items in backpacks sometimes not saving properly
Added another potential fix to users getting stuck at the register after checking out a customer
Corrected some UI not displaying the correct key glyph to exit
Fixed a case where attempting to pick up a non-pickupable container with re-randomizing loot would cause the loot to stop respawning
Fixed wind SFX playing at lower speeds than intended based on the FPS of the player
Fixed research and policy node info pop-ups being offset on some resolutions
Fixed an issue that could cause players on controller not to be able to use NPC shops after their first purchase
Fixed an issue that could cause SFX to crackle
Fixed the pickup item SFX playing more than intended
Fixed shop music not playing after players being attacked in the shop
Fixed NPC ragdolls sometimes clipping with the ground
Fixed the anchoring of some UI notifications on ultra-wide aspect ratios
Fixed another gulper variant that could scale up its health and damage every time it respawned
Adjusted hint text to remove input-specific instructions
Fixed various UI cut-off and clipping issues on 16:10 aspect ratios
Steam Deck users can now properly access the rename shop UI
Fixed a case where taking off an accessory and immediately saving and loading would keep the accessory on your character visually
Adjusted the resolution settings UI so it should still be accessible if it gets into a state where the game loads at a very low resolution
The Steam Deck should now properly launch in 1280x800 when launching for the first time If you played on Steam Deck before this, consider checking your resolution settings
Fixed various localization issues
Fixed various disconnect exceptions
🖥️ Dedicated Server
Fixed some cases where lobby settings were not applied properly
Fixed an issue that could cause dedicated servers to crash when 8+ players were loading different areas at once
General dedicated server log files now flush more frequently while the server is running
📜 Known Issues
When joining a dedicated server for the first time, there is a chance that the customer AI will stop navigating the store. Leaving the server and rejoining should fix this as of right now.
Source
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