Full notes
Full Sacred Earth - Reverie update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Sacred Earth - Reverie changes
Ver 1.10 Patch Notes
Added a special 'Limiter Off' version of the main story final boss that can be encountered on subsequent NG+ playthroughs after fully clearing Lunar Mirror. This boss can only be encountered on Ending routes B, C, and E. This new version has stats comparable to the final boss of Lunar Mirror, as well as new skills, and a new music track. There is no Achievement tied to beating this boss, so fight it at your leisure.
Added a toggle station at the last room in the final dungeon when Limiter Off conditions have been achieved. This way, players are not forever forced to fight the Limiter Off version of the final boss.
Added new learnable perks for late game characters who previously had none. This is intended to help bring them in line with early game characters who have a variety of perks, and to allow players to patch up some flaws in their kits for a price. Originally, I had tuned these characters as if they were already 'maxed out', but I think I may have been a bit too modest with them still.
Added new generic perks for all characters to learn on standard playthroughs and NG+. This isn't anything groundbreaking, but it gives players something to spend excess AP on once all the skills are learned. Each character has a different spread of percentages based on their core strengths.
Changed the effect of Barrier Crystal I and II from 25/50% LF barrier to a flat 2500/5000 LF barrier. A stat bump was also added to the accessories themselves. This should make it more useful.
At certain points, the main character became unintentionally able to be removed from the party. I added a few more checks across playthroughs to keep the MC lock in place.
Reduced the blur effect in town.
Removed the Delay effect from Taurus Fiamma's Power Strike skill and made it usable only at 50% LF and below.
Reduced Taurus Fiamma's action rate. It will take double actions within a turn less frequently now.
Fixed an issue where unintended scenes played during Ending F.
Fixed some typos and text issues.
Some new tracks from composer Morgan Cosseron, and one from Yukihiro Jindo, have been implemented.
Morgan Cosseron
The Man in Blue - Storyteller Theme
Dark Whispers on the Wind - Demon Queen/Dark Theme
Yukihiro Jindo
Bringer of Salvation - Limiter Off Final Boss (Route B,C,E)
This patch was a long time incoming. I would have released it earlier, but well... circumstances. I waited a long time and ultimately didn't get everything I wanted. And I tried some other things to change the game's presentation, but they didn't work out or would be too much work to justify. Needless to say.... it's been tough.
Anyway, this is the last sizable content patch I'll do for this game, barring any critical issues that somehow crop up. It's time to focus on the future from now on. What that future is, remains to be seen. I am poking at prototyping and pixel art, but I can't make any promises to what I'm going to do for sure.
My heartfelt thanks goes out to all who gave this game an honest try and stuck with my somewhat messy vision. I could have made better decisions in hindsight. But it is what it is. There's a lot more I could say, but really I've said enough. It's best to move on now. SER was a learning experience, and I hope that if I find it in myself to make another game in the future, I can use that experience to make a much better game.
Thank you.
PS. A second 'Append OST' with the rest of the missing tracks will be released in the upcoming days, all things willing.
Source
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