Full notes
Full Sacred 2 Remaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Maps
Sacred 2 Remaster changes
Dear Sacred 2 Community!
The dev team is working hard to fix the problems with the game and further improve the experience. We are happy to deliver the first Hotfix patch for Steam today, which addesses the following issues:
fixed two crashes related to UI Elements
fixed some crashes related to the trader & item name generator
fixed a crash where the disabled “Load Latest Savegame” could be clicked when there were no existing savegames
potential fix for the game crashing if a video cannot be played
fixed a crash when leaving the menu with a controller
fixed an issue with cut off strings in item tooltips
increased the World Map zoom speed from 4 to 12
Please note that this is only the first patch. We have implemented further improvements and are currently working on more, but these will need to be thoroughly tested next week. These include:
added VSynch Display Option for PC
fixed memory leaks related to
pathfinding
ai manager
the bonus factory
UI
fixed an issue with Mouse Hit Detection
improved sorting of 3d info texts
fixed an issue where dead people would block arrows being fired over them
fixed an issue where some spell projectiles would collide with the spell caster and despawn
fixed some issues with Physics capsules
Once testing is complete, we will release these improvements.
We hope you continue to enjoy Sacred 2 Remaster over the weekend and that this first Steam patch further improves your gaming experience.
The Sacred 2 Remaster Team
Source
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