HomeGamesUpdatesPricingMethodology
Steam News7 April 20262mo ago

Patch 4

Greetings heroes, we've got a little Easter present for you ! Patch 4 is being deployed RIGHT NOW! Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.

Full notes

Full Sacred 2 Remaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

37 fixes1 addition8 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
fixedBringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.You can find the detailed patchnotes below.
fixedBringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.
fixedBringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.We hope you had nice holidays and thank you for your continued support and interest.
fixedGameplayfixed the shadow warrior dual wield run animation
fixedGameplayfixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted
fixedGameplayfixed an issue where leveling a combat art beyond 200 would reset its level

Greetings heroes, we've got a little Easter present for you !

Patch 4

is being deployed RIGHT NOW!

Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.

You can find the detailed patchnotes below.

Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.

We hope you had nice holidays and thank you for your continued support and interest.

Gameplay

  • fixed the shadow warrior dual wield run animation

  • fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted

  • fixed an issue where leveling a combat art beyond 200 would reset its level

  • fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it

  • fixed multiple issues with ranged projectiles

  • fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons

  • fixed an issue where jump animations would fast forward to the finish when movement input is given

  • fixed an issue where the current target was lost when it moved from longRange into shortRange

  • fixed a crash when in character menus while the dragon mage morph duration runs out

UI

  • fixed a controller navigation bug in the savegame selection screen

  • fixed some controller navigation issues in the character creation menu

  • fixed an issue that prevented "Load Previous Savegame" from working correctly

  • fixed issues with Combat Regeneration Time Sliders

  • fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open

  • fixed an issue with wrong savegame thumbnails being displayed sometimes

  • improved visibility/ readability of the minimap

  • improved visibility of active weapon / combat art / buffs

  • slightly improved visibility of the selected inventory item

  • fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster

  • fixed issues with the last enemy display

ADDED:

  • integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons

performance & memory

  • fixed black & disappearing textures (especially ground textures)

  • added various instance limits to remove memory leaks

  • fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time

  • improved performance of entities when the game is paused to fix stutters when un-pausing

  • fixed some issues with texture cleanup

  • fixed rmlui deltatime issue

  • fixed performance issues related to how ai equipment data was stored

  • fixed performance issues with reloading Spell data

  • fixed some issues where sound sources wouldn't unload

  • fixed an issue with particle memory usage

  • improved performance of reading static object data

  • improved performance of savegame loading

  • improved performance of quest loading

  • fixed some issues with GrannyFx animation buffer updates

misc

  • fixed issues with the dummy texture appearing accidentally

  • fixed an issue with mesh draw calls

  • fixed issues with the GrannyPreProcessor

Additional changes for consoles only

Added freeplay mode

  • fixed an issue where the "Game Saved" message after saving was not displayed

  • Fixed the savegame ordering

PS5 only

  • Fixed an issue with minimap flickering

  • Fixed an issue with savegame thumbnails

  • Fixed item name localization issues

Source

Steam News / 7 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.