Full notes
Full Sacred 2 Remaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Greetings heroes, we've got a little Easter present for you !
Patch 4
is being deployed RIGHT NOW!
Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.
You can find the detailed patchnotes below.
Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.
We hope you had nice holidays and thank you for your continued support and interest.
Gameplay
fixed the shadow warrior dual wield run animation
fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted
fixed an issue where leveling a combat art beyond 200 would reset its level
fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it
fixed multiple issues with ranged projectiles
fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons
fixed an issue where jump animations would fast forward to the finish when movement input is given
fixed an issue where the current target was lost when it moved from longRange into shortRange
fixed a crash when in character menus while the dragon mage morph duration runs out
UI
fixed a controller navigation bug in the savegame selection screen
fixed some controller navigation issues in the character creation menu
fixed an issue that prevented "Load Previous Savegame" from working correctly
fixed issues with Combat Regeneration Time Sliders
fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open
fixed an issue with wrong savegame thumbnails being displayed sometimes
improved visibility/ readability of the minimap
improved visibility of active weapon / combat art / buffs
slightly improved visibility of the selected inventory item
fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster
fixed issues with the last enemy display
ADDED:
integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons
performance & memory
fixed black & disappearing textures (especially ground textures)
added various instance limits to remove memory leaks
fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time
improved performance of entities when the game is paused to fix stutters when un-pausing
fixed some issues with texture cleanup
fixed rmlui deltatime issue
fixed performance issues related to how ai equipment data was stored
fixed performance issues with reloading Spell data
fixed some issues where sound sources wouldn't unload
fixed an issue with particle memory usage
improved performance of reading static object data
improved performance of savegame loading
improved performance of quest loading
fixed some issues with GrannyFx animation buffer updates
misc
fixed issues with the dummy texture appearing accidentally
fixed an issue with mesh draw calls
fixed issues with the GrannyPreProcessor
Additional changes for consoles only
Added freeplay mode
fixed an issue where the "Game Saved" message after saving was not displayed
Fixed the savegame ordering
PS5 only
Fixed an issue with minimap flickering
Fixed an issue with savegame thumbnails
Fixed item name localization issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
