Full notes
Full Sacred 2 Remaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
The Sacred community has survived and thrived for 20 years, and that longevity is owed in no small part to the passion, creativity, and persistence of its modding community. Mods, tools, guides, and countless community projects have kept Ancaria alive long after most games would have faded away. And we genuinely appreciate that dedication. We’re also aware that not all of the changes introduced with the remaster have made modding easier. With this branch, we want to take a step in the other direction and provide additional tools that will simplify testing, debugging and experimentation for modders. Whether you want to spawn in a specific creature you are looking to modify, just want to teleport around the map for fun to explore locations outside of the regular play area, or spawn in some late Christmas presents by enabling the cheats and entering the code "SYS ITEMSET CHRISTMAS". This branch is meant to support exactly that kind of curiosity and experimentation. The Debug Branch enables various CHEAT commands via the in game console (can be opened by using ^^ or #), and has the UI Debugger enabled which allows you to inspect Ui elements at runtime. The branch will coexist alongside the main branch, but save files are fully compatible between the main branch and this debug/modding branch.
How to access the Debug Branch
To start the game in the Debug Branch, you will need to
open the games settings in steam,
select the "Game Versions & Betas" menu tab and
select the "ui-debugger" Branch
the game should then automatically update to the new Branch. After the update is complete, the Debug Branch will be listed as the Selected Version next to the play button in the library and you can start the Debug Branch.
How to use the Debug Branch
Cheats and Debug Commands
Cheats are entered through the in-game console, which can be opened using: - ^^ or # Some cheats are available immediately, while others require explicit cheat activation.
Location Cheats
(Available Without Cheat Activation) These cheats are intentionally available without enabling cheats, as they are essential for testing quests, spawns, triggers, and other location-dependent mechanics.
CHEAT GETPOS
Prints the current hero position. - Bound to Ctrl + C: copies the position to the clipboard. - You can paste the copied position (Ctrl + V) into a text file or script.
CHEAT SETPOS
Teleports the hero to a given position. - Bound to Ctrl + V: automatically uses the position stored in the clipboard.
Position Format
22;27;0;2532.164062;1792.093750;167.468933;66.432617
Format breakdown: SectorX ; SectorY ; Z-layer ; XinsideSector ; YinsideSector ; ZinsideSector ; CharacterRotation Additional details: - The world consists of 64 × 64 sectors (indices 0–63 on both axes). - Each sector is 3200 × 3200 units in size.
Enabling Advanced Cheats
To enable the remaining cheats, enter: SYS CHEAT 123
God Mode
CHEAT GOD
Activates God Mode. - Allows uninterrupted testing without the risk of dying. - Note: Teleporting may occasionally disable God Mode and require reactivation.
Kill Nearby
Activates God Mode – Bound to Ctrl + K , only usable with the binding.
Creature and Item Spawning
SYS CREATURE
Spawns a creature with the specified ID.
Example: SYS CREATURE 123 Spawns a Jungle Cat (ID 123).
Creature IDs can be found in: scripts/server/creatures.txt SYS ITEM Spawns an item using the specified surface texture. This is particularly useful for item and texture modding.
Example: SYS ITEM dr-cloth-shoulders_n
Surface texture
Source
Changelog.gg summarizes and formats this update. How we read updates.
