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Steam News26 January 20265mo ago

Ui-Debug Branch Release

The Sacred community has survived and thrived for 20 years, and that longevity is owed in no small part to the passion, creativity, and persistence of its modding community.

Full notes

Full Sacred 2 Remaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Server
addedThe Sacred community has survived and thrived for 20 years, and that longevity is owed in no small part to the passion, creativity, and persistence of its modding community. Mods, tools, guides, and countless community projects have kept Ancaria alive long after most games would have faded away. And we genuinely appreciate that dedication. We’re also aware that not all of the changes introduced with the remaster have made modding easier. With this branch, we want to take a step in the other direction and provide additional tools that will simplify testing, debugging and experimentation for modders. Whether you want to spawn in a specific creature you are looking to modify, just want to teleport around the map for fun to explore locations outside of the regular play area, or spawn in some late Christmas presents by enabling the cheats and entering the code "SYS ITEMSET CHRISTMAS". This branch is meant to support exactly that kind of curiosity and experimentation. The Debug Branch enables various CHEAT commands via the in game console (can be opened by using ^^ or #), and has the UI Debugger enabled which allows you to inspect Ui elements at runtime. The branch will coexist alongside the main branch, but save files are fully compatible between the main branch and this debug/modding branch.
changedHow to access the Debug Branchselect the " ui-debugger " Branch
addedHow to access the Debug Branchthe game should then automatically update to the new Branch. After the update is complete, the Debug Branch will be listed as the Selected Version next to the play button in the library and you can start the Debug Branch.
changedSYS CREATURECreature IDs can be found in: scripts/server/creatures.txt SYS ITEM Spawns an item using the specified surface texture. This is particularly useful for item and texture modding.

The Sacred community has survived and thrived for 20 years, and that longevity is owed in no small part to the passion, creativity, and persistence of its modding community. Mods, tools, guides, and countless community projects have kept Ancaria alive long after most games would have faded away. And we genuinely appreciate that dedication. We’re also aware that not all of the changes introduced with the remaster have made modding easier. With this branch, we want to take a step in the other direction and provide additional tools that will simplify testing, debugging and experimentation for modders. Whether you want to spawn in a specific creature you are looking to modify, just want to teleport around the map for fun to explore locations outside of the regular play area, or spawn in some late Christmas presents by enabling the cheats and entering the code "SYS ITEMSET CHRISTMAS". This branch is meant to support exactly that kind of curiosity and experimentation. The Debug Branch enables various CHEAT commands via the in game console (can be opened by using ^^ or #), and has the UI Debugger enabled which allows you to inspect Ui elements at runtime. The branch will coexist alongside the main branch, but save files are fully compatible between the main branch and this debug/modding branch.

How to access the Debug Branch

To start the game in the Debug Branch, you will need to

  1. open the games settings in steam,

  2. select the "Game Versions & Betas" menu tab and

  3. select the "ui-debugger" Branch

the game should then automatically update to the new Branch. After the update is complete, the Debug Branch will be listed as the Selected Version next to the play button in the library and you can start the Debug Branch.

How to use the Debug Branch

Cheats and Debug Commands

Cheats are entered through the in-game console, which can be opened using: - ^^ or # Some cheats are available immediately, while others require explicit cheat activation.

Location Cheats

(Available Without Cheat Activation) These cheats are intentionally available without enabling cheats, as they are essential for testing quests, spawns, triggers, and other location-dependent mechanics.

CHEAT GETPOS

Prints the current hero position. - Bound to Ctrl + C: copies the position to the clipboard. - You can paste the copied position (Ctrl + V) into a text file or script.

CHEAT SETPOS

Teleports the hero to a given position. - Bound to Ctrl + V: automatically uses the position stored in the clipboard.

Position Format

22;27;0;2532.164062;1792.093750;167.468933;66.432617

Format breakdown: SectorX ; SectorY ; Z-layer ; XinsideSector ; YinsideSector ; ZinsideSector ; CharacterRotation Additional details: - The world consists of 64 × 64 sectors (indices 0–63 on both axes). - Each sector is 3200 × 3200 units in size.

Enabling Advanced Cheats

To enable the remaining cheats, enter: SYS CHEAT 123

God Mode

CHEAT GOD

Activates God Mode. - Allows uninterrupted testing without the risk of dying. - Note: Teleporting may occasionally disable God Mode and require reactivation.

Kill Nearby

Activates God Mode – Bound to Ctrl + K , only usable with the binding.

Creature and Item Spawning

SYS CREATURE

Spawns a creature with the specified ID.

Example: SYS CREATURE 123 Spawns a Jungle Cat (ID 123).

Creature IDs can be found in: scripts/server/creatures.txt SYS ITEM Spawns an item using the specified surface texture. This is particularly useful for item and texture modding.

Example: SYS ITEM dr-cloth-shoulders_n

Surface texture

Source

Steam News / 26 January 2026

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