Full notes
Full S.R.A update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
This update introduces new skill branches, UI visual improvements, and quality-of-life changes that expand how the game is played.
🎨 Visual Updates (UI)
Special Skills selection updated The visual presentation of special skills has been refreshed only during the selection screen. 👉 This is a purely visual/UI change, with no gameplay impact.
Damage impact visual improved The shockwave effect when taking damage has been updated to provide clearer feedback and a stronger sense of impact.
🔁 Skill Selection
New option: Free Refresh You can now refresh the skill selection for free, allowing more flexibility when building your run.
🛞 New branch: DERBY
Run over your enemies Shift from defensive play to pure aggression. Stop worrying about getting hit. Hit them first.
🌀 New branch: ORBITRON
New projectile type Research this branch to unlock a brand-new bullet and explore how far its power can scale.
🔫 New branch: LASER
Automatic laser that pierces enemies Two different variants to experiment with, enabling new high-precision playstyles.
🧠 HUD Update
Redesigned bars Stamina and weapon bars are now displayed in a new way, improving readability during combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
