Full notes
Full S.P.A.T. update
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Repeated intro
Hello, Operators! New updates for you!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
As you know, I'm working on a new horror shooter - Dreadweave, but as promised, I'm not abandoning the development of SPAT.
The monsters are still breaking through, so I had to reduce their numbers on the map. In the future, I'll make the number of monsters dependent on the player's level for more interest. Also, as a major change, I decided to remove the 'Mud and Monsters' map due to its low quality in map design and the quest itself. I plan to refine the map, add locations, and create two more alpha monsters for this map.
And one more little surprise awaits you in the game...
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Added a special attachment for weapons - a detector. A portable detector that can detect the alpha monster from a distance of 60 meters.
Two additional equipment items have been added - an ammo pouch and a tactical vest. The first provides an extra magazine of ammo and a medkit, while the second offers an additional ammo magazine, an extra medkit, and one revive syringe.
Now there's a trigger finger feature for all weapons.
The recoil on the M4A1 has been slightly increased.
The price for an extra ammo magazine has been reduced to 550.
The drone turns the spotlight on/off depending on the time of day.
Player
Added the ability to enter character customization mode at the shooting range - approach the table with the map.
Layout changed, now chat is on Enter, and toggling tactical attachments on weapons on T.
Monsters
Alpha monsters (except witches) can now grab the player during attacks.
The paranormal granny can enter berserk mode, quickly fly towards the player, and also grab them.
All alpha monsters can now be stunned by a flashbang grenade for a short duration (2-2.5 seconds).
Increased the damage dealt by Yeti before fleeing from battle.
Witch's damage slightly increased.
Reduced the damage dealt by the grandmother.
Decreased the number of paranormal werewolves (those appearing from yellow eyes at night if you stand still).
Maps
The "Mud and Monsters" map is currently unavailable for gameplay.
Reduced the number of monsters on the map.
Rebuilt the lighting on the "House of Horrors" map.
Increased the chance of loot spawning in the hunter's cabin.
Bots
If a player uses a suppressor, bots will also use suppressors and emit different gunshot sounds.
Bots turn off flashlights if the player activates night vision goggles.
BUG FIXES
Fixed a bug where jobak couldn't be stunned by a flashbang grenade.
Fixed an issue where weapons were not visible due to blurring on epic settings in the customization mode.
Fixed a bug where the restart option in the menu didn't work in the shooting range.
Fixed a bug where shooting with the 'Judge' revolver could hit oneself.
Fixed a bug where in the witch quest, the bot does not detect quest books.
Fixed a bug where the moose gets stuck in the rocks near the altar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
