Full notes
Full S.P.A.T. update
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Repeated intro
Hello, Operators! New update for you!
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
This update focused mainly on optimization and bug fixes. I went through the entire game and fixed many areas where there was excessive CPU load, increasing FPS. Additionally, map improvements were made (e.g., unnecessary particles always rendering, etc.).
I’ve also started working on a new swamp map.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Monsters
Added optimization to monster ticking.
Added animation optimization for monsters.
Reduced CPU load from triggers (some monsters, drones, monster spawns, etc.).
Optimized movement components for monsters and bots.
The Eyes in the Night now summon werewolves with a longer delay—not as frequently.
Added a sound effect for Jack's grab attack.
Maps
Removed rendering of various particle effects in distant areas of the map when not visible.
UI
Removed the drop timer and drone on the House of Horrors map.
Added a tooltip indicating that the UV flashlight is activated by pressing the "1" key.
BUG FIXES
Fixed a bug where werewolves would run to the last point where they saw the player instead of directly toward the player
Fixed a bug where repeated customization increased the number of bots in the mission. Fixed a Bestiary issue where empty graphs were displayed for monsters without unlocked stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
