Full notes
Full S.P.A.T. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Operators! New update for you!
What changed
- Gameplay
- Balance
- Server
- Fixes
- Performance
- Maps
The new update mainly focuses on bug fixes. Additionally, a UV flashlight has been added to the game—a device you can mount on your weapon to fry monsters when you're out of ammo or just for fun.
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
Added UV Flashlight gun attachment.
Adjusted the hand-held animation for the "Val" weapon
Added visibility checks for the stationary UV lamp and flash grenade—damage is now only applied to monsters in line of sight (previously, damage could go through walls and objects).
Player
In multiplayer, you can now create a room for up to 4 players
Upon winning or losing, the game transitions to the shooting range instead of the main menu.
Monsters
Fixed a bug where enemies could hit the player through obstacles (walls, doors, etc.).
Optimized the monster tick rate to improve performance.
Zombies now take more damage from holy bullets.
Fixed a bug where the yeti would just stand still if the player was unreachable (hidden in a house).
Maps
Increased the brightness of lamps in houses.
Added navigation changes to doors; now monsters/bots won’t try to break down closed doors.
Removed the grenade launcher prop that was represented by a pile of tires at the shooting range.
UI
Updated some of the screenshots on the loading screen.
Fixed a bug where the bestiary had an empty image for the "Eyes" monster.
Bots
If a bot gets stuck somewhere for too long, it now teleports to a nearby accessible location.
Fixed a bug where choosing only "Stone" would result in "Colt" appearing in the game.
Fixed a bug where bots would get stuck at a point when given the "follow" command.
BUG FIXES
Disabled the alpha monster's grab ability on players for multiplayer mode (it caused a bug).
Fixed a bug where shooting would get stuck if the map was opened during shooting.
Fixed a bug where throwing a grenade during a reload would cause the weapon to freeze.
Fixed a bug where switching weapons during a reload would cause the weapon to freeze.
Fixed a bug allowing sprinting during a reload.
Fixed a bug where the sensor always appeared on the weapon even if not selected.
Fixed a bug where camera settings wouldn't apply when a monster grabbed the player.
Fixed a bug where monsters could spawn in pairs.
Fixed a bug where "Jobak" could hit the player with a super attack through obstacles.
The body of the defeated alpha monster might disappear before the dialogues finish in the final version.
Fixed the spawn of the operator's body in the old house so that it doesn't clip through the building.
Source
Changelog.gg summarizes and formats this update. How we read updates.
