Full notes
Full S.P.A.T. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Operators! New updates for you!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Weapon
All weapon damage reduced by 5%.
Added flashbang grenade, available from the first level. Stuns enemies for 10 seconds.
Added another muzzle brake, increasing damage by 15%.
New sight Reddot, available from start.
New sight Quantum Mirage with max zoom speed.
Fixed the position of the weapons in the hands.
Added muzzle brake to AK110.
Fixed laser sight on the Vextron SMG, previously aiming through it was at an angle of 90 degrees.
Radio tag rifle ammo 2 -> 1.
Radio tag time reduced from 5 minutes to 4 minutes. If you are playing online, then for balance (so that two players with sake tags cannot track the monster forever), the time is reduced to 150 seconds.
Added ability for SW2000 to pick up mags.
Removed the ability to pick up magazines while holding a second weapon and replenish it accordingly.
M14A total ammo 100 - > 90.
Fixed grenade launcher position in hands.
Player
Reduce the total number of ammo of the main weapon by one mag - it will be harder to play, plus in the future, there will be an upgrade of equipment to increase the number of mags.
Monsters
The eyes that appear at night have been returned to the game. Sometimes paranormal werewolves with yellow eyes appear from them.
Yeti increased damage before running home by 100.
Werewolf increased damage before running home by 100.
Zombies are no longer afraid of light from portable lights and flyers.
Fixed a bug with the animation of the yeti, when he waves a stone all the time.
Added final dialogues after killing the yeti, werewolf and wendigo.
UI
When a radio tag rifle is selected, there is no icon in the hud.
Fixed a bug that before loading the main menu, you can click weapon customization and the interface will break.
Maps
APC replaced by a truck.
Completing the House of Horrors mission gives 70 points.
BUG FIXES
Fixed bug with collisions on muzzle devices that remove the weapon.
Fixed a lot of collisions that remove weapons - doorways, stairs and more.
Fixed a bug with locations not being discovered and not marked on the map as open.
Bots don't go through creeps doors , so they won't get stuck at the entrance.
The number of road flaers was 15 instead of 4
In the quest in the gatehouse, for the witch, the phrase YEAH BITCH was removed at the end of the quest.
Fixed a bug that in the quest in the cave, the yeti does not attack the player, but simply runs away
Fixed bug that light grenade damage players.
The amount of ammo for weapons at the beginning of the game is not updated.
Fixed a bug that holding a grenade launcher in your hands can raise the mag and then the ammo will become 240.
Pressing 4 and 5 selects an empty weapon and you see just hands.
If the ammo is at zero, you will not reload, but there will be a cry - reload.
Fixed a bug that you can move a character in the customization menu.
Fixed a bug where you can throw a grenade during a fast melee, which causes the weapon to disappear.
Fixed a bug where you can heal during a grenade throw, which causes the weapon to disappear.
Fixed a bug where by quickly pressing the heal you can use several syringes at once.
Source
Changelog.gg summarizes and formats this update. How we read updates.
