What changed
1 fix0 additions0 changes0 removals
fixed・Added an ON/OFF setting for Shader Warm-up in the settings. If you experience symptoms such as crashing on startup, try turning this OFF. ・Temporarily implemented a feature to display the list of abilities when selecting a starting location via "Soul Inscription" from home. ・When locking onto a monster, the lock will no longer be removed even if they go out of range. ・Adjusted the monster "Crimson Lotus Doji": Increased Defense. ・Added an ON/OFF setting for SSAO in the "Graphics" settings. Turning this OFF will disable detailed shadows, but will improve performance. ・Fixed a bug where the camera angle would change when resetting the camera in the "Normal" camera mode. ・Fixed a bug where the UI might not be displayed when changing the "Familiar Setup" within a dungeon. ・Fixed a bug where the level was not properly restored when returning from a suspended game. ・Adjusted the "HIGH DIFFICULTY FLOOR": ・Extended the time limit from 3 minutes to 6 minutes. ・Adjusted enemy levels. (Example) If the base level is 20: (Old) 20+5 = Appears at Level 25 -> (New) (20+5)*1.5 = Appears at Level 37. ・Upon clearing, a Treasure Chest containing a "Limit Break Syringe" may now appear with a certain probability. ・Adjusted the Camera Distance in "TPS" camera mode to be further away. ・Other minor bug fixes, improvements, and optimizations.
Rustil: Eternal Labyrinth Castle changes
fixed・Added an ON/OFF setting for Shader Warm-up in the settings. If you experience symptoms such as crashing on startup, try turning this OFF. ・Temporarily implemented a feature to display the list of abilities when selecting a starting location via "Soul Inscription" from home. ・When locking onto a monster, the lock will no longer be removed even if they go out of range. ・Adjusted the monster "Crimson Lotus Doji": Increased Defense. ・Added an ON/OFF setting for SSAO in the "Graphics" settings. Turning this OFF will disable detailed shadows, but will improve performance. ・Fixed a bug where the camera angle would change when resetting the camera in the "Normal" camera mode. ・Fixed a bug where the UI might not be displayed when changing the "Familiar Setup" within a dungeon. ・Fixed a bug where the level was not properly restored when returning from a suspended game. ・Adjusted the "HIGH DIFFICULTY FLOOR": ・Extended the time limit from 3 minutes to 6 minutes. ・Adjusted enemy levels. (Example) If the base level is 20: (Old) 20+5 = Appears at Level 25 -> (New) (20+5)*1.5 = Appears at Level 37. ・Upon clearing, a Treasure Chest containing a "Limit Break Syringe" may now appear with a certain probability. ・Adjusted the Camera Distance in "TPS" camera mode to be further away. ・Other minor bug fixes, improvements, and optimizations.
・Added an ON/OFF setting for Shader Warm-up in the settings. If you experience symptoms such as crashing on startup, try turning this OFF. ・Temporarily implemented a feature to display the list of abilities when selecting a starting location via "Soul Inscription" from home. ・When locking onto a monster, the lock will no longer be removed even if they go out of range. ・Adjusted the monster "Crimson Lotus Doji": Increased Defense. ・Added an ON/OFF setting for SSAO in the "Graphics" settings. Turning this OFF will disable detailed shadows, but will improve performance. ・Fixed a bug where the camera angle would change when resetting the camera in the "Normal" camera mode. ・Fixed a bug where the UI might not be displayed when changing the "Familiar Setup" within a dungeon. ・Fixed a bug where the level was not properly restored when returning from a suspended game. ・Adjusted the "HIGH DIFFICULTY FLOOR": ・Extended the time limit from 3 minutes to 6 minutes. ・Adjusted enemy levels. (Example) If the base level is 20: (Old) 20+5 = Appears at Level 25 -> (New) (20+5)*1.5 = Appears at Level 37. ・Upon clearing, a Treasure Chest containing a "Limit Break Syringe" may now appear with a certain probability. ・Adjusted the Camera Distance in "TPS" camera mode to be further away. ・Other minor bug fixes, improvements, and optimizations.