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Steam News29 June 20265d ago

Update 1.1.5

Optimized the procedural generation of the Labyrinth Castle. - Adjustments to the weapon skill "Fireball": Fixed an issue where the firing direction was incorrect when locked onto a target.

Full notes

Full Rustil: Eternal Labyrinth Castle update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedOptimized the procedural generation of the Labyrinth Castle. - Adjustments to the weapon skill "Fireball": Fixed an issue where the firing direction was incorrect when locked onto a target. - Added "Disable Auto-Lock on Next Target" to settings: When a locked-on enemy is defeated, the lock-on will now be canceled. - Adjustments to Lato's ability "Critical Strike": Decreased the penetration effect (Max 70% -> 50%). - Changed the calculation method for Defense Penetration: Changed from additive to multiplicative. Old: 70% penetration and 30% penetration = 100% penetration -> New: 70% penetration and 30% penetration = 79% penetration. - Adjusted the Lv of some bosses appearing in Zhuk Forest. - Fixed an issue where the Labyrinth Store Clerk could be target-locked. - Fixed an issue where switching weapons was not possible while using certain weapon skills. - Other minor fixes and improvements.
Decreased the penetration effect (Max70%50%Decreased the penetration effect (Max decreased, nerf

Rustil: Eternal Labyrinth Castle changes

changedOptimized the procedural generation of the Labyrinth Castle. - Adjustments to the weapon skill "Fireball": Fixed an issue where the firing direction was incorrect when locked onto a target. - Added "Disable Auto-Lock on Next Target" to settings: When a locked-on enemy is defeated, the lock-on will now be canceled. - Adjustments to Lato's ability "Critical Strike": Decreased the penetration effect (Max 70% -> 50%). - Changed the calculation method for Defense Penetration: Changed from additive to multiplicative. Old: 70% penetration and 30% penetration = 100% penetration -> New: 70% penetration and 30% penetration = 79% penetration. - Adjusted the Lv of some bosses appearing in Zhuk Forest. - Fixed an issue where the Labyrinth Store Clerk could be target-locked. - Fixed an issue where switching weapons was not possible while using certain weapon skills. - Other minor fixes and improvements.
  • Optimized the procedural generation of the Labyrinth Castle. - Adjustments to the weapon skill "Fireball": Fixed an issue where the firing direction was incorrect when locked onto a target. - Added "Disable Auto-Lock on Next Target" to settings: When a locked-on enemy is defeated, the lock-on will now be canceled. - Adjustments to Lato's ability "Critical Strike": Decreased the penetration effect (Max 70% -> 50%). - Changed the calculation method for Defense Penetration: Changed from additive to multiplicative. Old: 70% penetration and 30% penetration = 100% penetration -> New: 70% penetration and 30% penetration = 79% penetration. - Adjusted the Lv of some bosses appearing in Zhuk Forest. - Fixed an issue where the Labyrinth Store Clerk could be target-locked. - Fixed an issue where switching weapons was not possible while using certain weapon skills. - Other minor fixes and improvements.

Source

Steam News / 29 June 2026

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