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Steam News12 June 202622d ago

Update 1.1.2

Adjustments to monster "Crimson Lotus Doji": Changed the recovery buff interval when HP is below 50% from 1 sec to 2 sec.

Full notes

Full Rustil: Eternal Labyrinth Castle update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedAdjustments to monster "Crimson Lotus Doji": Changed the recovery buff interval when HP is below 50% from 1 sec to 2 sec. - Adjustments to monsters "Crimson Lotus Doji" and "Azure Lotus Doji": Changed the recovery buff when HP is below 50% so that it will not resume for 3 seconds after a defense debuff is applied. - Fixed an issue where attack-triggered debuffs would sometimes not activate. - Adjustments to Nevia's ability "Blessing": Max level changed from 5 to 7. - Removed Lato's ability "Wall Stride" and added "Critical Strike". Effect: Grants Defense Penetration to Weapon Skills. - Improvements to the "Shield Bash attack" when equipped with a sword: Defense debuff probability changed from 50% to 100%. - Changes to monster parameter scaling by Lv. - Reduced the HP growth rate based on Lv. - Added Move Speed scaling based on Lv. - Added Attack Speed scaling for Lv 100 and above. (Example: Skelun [Level] Old -> New) HP : [Lv1] 300 -> 390 [Lv100] 3270 -> 2172 [Lv500] 15270 -> 9372 Move Speed : [Lv1] 1x -> 1x [Lv100] 1x -> 1.3x [Lv500] 1x -> 2.4x *Max 3x Attack Speed: [Lv1] 1x -> 1x [Lv100] 1x -> 1x [Lv500] 1x -> 1.4x *Max 2x

Rustil: Eternal Labyrinth Castle changes

fixedAdjustments to monster "Crimson Lotus Doji": Changed the recovery buff interval when HP is below 50% from 1 sec to 2 sec. - Adjustments to monsters "Crimson Lotus Doji" and "Azure Lotus Doji": Changed the recovery buff when HP is below 50% so that it will not resume for 3 seconds after a defense debuff is applied. - Fixed an issue where attack-triggered debuffs would sometimes not activate. - Adjustments to Nevia's ability "Blessing": Max level changed from 5 to 7. - Removed Lato's ability "Wall Stride" and added "Critical Strike". Effect: Grants Defense Penetration to Weapon Skills. - Improvements to the "Shield Bash attack" when equipped with a sword: Defense debuff probability changed from 50% to 100%. - Changes to monster parameter scaling by Lv. - Reduced the HP growth rate based on Lv. - Added Move Speed scaling based on Lv. - Added Attack Speed scaling for Lv 100 and above. (Example: Skelun [Level] Old -> New) HP : [Lv1] 300 -> 390 [Lv100] 3270 -> 2172 [Lv500] 15270 -> 9372 Move Speed : [Lv1] 1x -> 1x [Lv100] 1x -> 1.3x [Lv500] 1x -> 2.4x *Max 3x Attack Speed: [Lv1] 1x -> 1x [Lv100] 1x -> 1x [Lv500] 1x -> 1.4x *Max 2x
  • Adjustments to monster "Crimson Lotus Doji"Changed the recovery buff interval when HP is below 50% from 1 sec to 2 sec. - Adjustments to monsters "Crimson Lotus Doji" and "Azure Lotus Doji": Changed the recovery buff when HP is below 50% so that it will not resume for 3 seconds after a defense debuff is applied. - Fixed an issue where attack-triggered debuffs would sometimes not activate. - Adjustments to Nevia's ability "Blessing": Max level changed from 5 to 7. - Removed Lato's ability "Wall Stride" and added "Critical Strike". Effect: Grants Defense Penetration to Weapon Skills. - Improvements to the "Shield Bash attack" when equipped with a sword: Defense debuff probability changed from 50% to 100%. - Changes to monster parameter scaling by Lv. - Reduced the HP growth rate based on Lv. - Added Move Speed scaling based on Lv. - Added Attack Speed scaling for Lv 100 and above. (Example: Skelun [Level] Old -> New) HP : [Lv1] 300 -> 390 [Lv100] 3270 -> 2172 [Lv500] 15270 -> 9372 Move Speed : [Lv1] 1x -> 1x [Lv100] 1x -> 1.3x [Lv500] 1x -> 2.4x *Max 3x Attack Speed: [Lv1] 1x -> 1x [Lv100] 1x -> 1x [Lv500] 1x -> 1.4x *Max 2x

Source

Steam News / 12 June 2026

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