In this update4
Full notes
Full Rust Rides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Compatibility
- Balance
- Gameplay
- UI and audio
Rust Rides changes
Straight and honest: we’re preparing a demonstration release — DEMO, which will include only the editor. The goal is simple — to show that the game is real and moving forward, to connect with the community, and to give you creative tools right now.
What the demo will include
A basic content editor for creating objects and scenes.
Tools to publish created content to the local Steam Workshop (workshop only).
Initial categories for mods (details later).
Important warnings — read carefully
The editor is still in active development. Features will be very limited and may contain bugs or unfinished functionality.
There is currently no documentation. We won’t provide instructions on how to properly make mods yet — that will come later.
We do not recommend making full mods if the game is releasing in the coming days. Wait for the next official announcement with documentation and guidelines.
Compatibility is NOT guaranteed. Mods made now may be incompatible with the final game or PlayTest version. (Expect an announcement on readiness.) (The “Doors” category should work stably.)
The tool that automatically configures your mods — variables, parameters, file paths — is still under development and may change daily. This means the mod structure and automatic settings can change at any time.
The only category that will likely remain compatible with the final game is “Doors.” Use it as a demo example to understand the logic of future updates.
Why we’re doing this
Our main goal is to support creativity in the community: developers, modders, and players. We want to give you the chance to start creating and testing ideas with us — even if the tools are still simple. You’ll help shape the future of Rust Rides, and we’ll prepare full tools and documentation for you.
A little about the upcoming update (coming soon)
New “Vehicles” category — tools for creating drivable vehicles.
Gizmo — visual arrows for moving objects instead of plain numeric fields.
Minor UI improvements — better usability.
Updated mod configuration and folder structure — changes to how mods are stored and connected.
Thank you for your attention and understanding. We invite all creative and passionate people to join us — ask questions, test the editor, and share your ideas. We’re building this together.
Source
Changelog.gg summarizes and formats this update. How we read updates.
