Full notes
Full Rust Rides update
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What changed
- Maps
- UI and audio
- Workshop
π Rust Rides Launches Steam Workshop!
Hello everyone following Rust Rides ππ We have great news β we are starting the"Let's Make the Game Together"flash mob. Now each of you can create your own mods, builds, and even entire mod packs! We are officially adding Steam Workshop support to the game.
β¨ What you get at launch:
π¦ Import your own 3D models (.gltf, .glb, .fbx, .obj)
π¨ Import textures (albedo, normals, alpha channel, emissive light maps)
πΌοΈ Built-in texture upscaler (256x256 β 1024x1024 in 1 click)
π§ Presets for quick addition of interactive objects (for example, doors with their own model, texture, sound, and animation)
π Tools for packing and uploading mods to the Workshop in a few clicks
We want Rust Rides to become one of the first Ukrainian games with Steam Workshop support. Together with you, we can create new content and develop the game even further π
π‘ Join the testing!
Today, on Ukraine's Independence Day, we are opening a registration form for the Steam Workshop beta test: π Registration Form
π₯ Add Rust Rides to your Wishlist to not miss the release and be among the first to get access to the workshop!
Source
Changelog.gg summarizes and formats this update. How we read updates.
