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Steam News28 June 20262d ago

Rust Rides Update: Introducing L1_77ML-Core

In this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant.

Full notes

Full Rust Rides update

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What changed

0 fixes0 additions6 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedIn this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant.
changedMicro-chunk Architecture: The CPU processes localized terrain segments, significantly reducing operations per frame.
changedDeformation Request Buffer: The system batches terrain change requests, performing calculations once for grouped similar inputs.
changedVertex-level Optimization: The algorithm only updates vertices physically affected by input, preventing unnecessary data overhead.
changedEfficient Rendering: Lighting and normal updates are synchronized with change packets.
changedWe are currently scaling this technology for future procedural generation implementations.

In this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant.

Technical Highlights:

  • Micro-chunk Architecture: The CPU processes localized terrain segments, significantly reducing operations per frame.

  • Deformation Request Buffer: The system batches terrain change requests, performing calculations once for grouped similar inputs.

  • Vertex-level Optimization: The algorithm only updates vertices physically affected by input, preventing unnecessary data overhead.

  • Efficient Rendering: Lighting and normal updates are synchronized with change packets.

  • Soil Variability: Density vector noise has been implemented, creating zones with varying surface hardness.

We are currently scaling this technology for future procedural generation implementations.

Source

Steam News / 28 June 2026

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