In this update6
Full notes
Full RUPTURR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
RUPTURR changes
Supply
Brand-new supply system for units
Supply and combat information now shown directly above the target
Interface & readability
Tooltips everywhere, on every map layer
Unit and province information shown directly above the target as well
The province window is gone, replaced by a contextual panel
Reworked interface for groups and orders
End-of-battle summary
Map & rendering
New population map: more accurate, and historical
Urbanization split from biomes, with new textures
City markers scaled to each city's importance
Biomes now affect movement time
Camera
Smooth camera transitions
Center on a group
Multiplayer
Multiplayer improvements
Password-protected games
Performance & fixes
General performance optimization
Fixed a memory leak
Fixed infinite combats against despawned units
If you want to support its development, share it with your fellow grand strategy enjoyers Thanks to everyone playing and supporting !!
COMING NEXT - Fight & Research
Aviation - take the fight to the sky - New template editor - build your divisions your way - Multi-role equipment - one design, several jobs - Military Base - secure your country and others - Stable Multiplayer - play with 8+ friends without problems and more !
Source
Changelog.gg summarizes and formats this update. How we read updates.
