Full notes
Full RUPTURR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
RUPTURR changes
Pathfinding upgrade (major performance gain) - Fixed a major freeze when starting a game - Fixed unit movement progress resetting when the target destination changes - Groups now remember their previous orders - Letters for groups (instead of their ID) - Order colors now match the owning country's color - View allied orders - Blitz orders now change visually based on the risk level - Added a button for the conflict map layer - The game now starts at the highest resolution available - New game speed setting (pause + 3 speeds) - Multiplayer button (don't expect much — this is only the start of testing) - Small tutorial improvements - Added a EUROPE map (the same map as the tutorial)
Source
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