What changed
0 fixes7 additions3 changes0 removals
- Gameplay
- Compatibility
- Balance
- Performance
changedA new version of the playtest has been released!I have worked a lot on this version of the game, thanks to all the feedback received from all of you. Most of you had problems with how the monsters attack you, and that has been completely reworked to be clearer and more intuitive. Also, some of you mentioned that you want to play it in Steam deck and I have implemented it! ( This has been a lot of work, but now it is working!) Finally, some noted that the impact of the ball wasn't satisfying enough due to how the animation was done. This has been revamped, and now it is way better than before - Lots of bug fixing
addedA new version of the playtest has been released!Steam Deck and controller support has been added!
addedA new version of the playtest has been released!New starting bonus for runs
changedA new version of the playtest has been released!All balls have been rebalanced
addedA new version of the playtest has been released!A new Encyclopedia where you can learn more about the monsters ( you need to unlock the monsters through the game)
changedA new version of the playtest has been released!Crash detector and analytics implemented
Runix: Pinball Roguelike changes
changedI have worked a lot on this version of the game, thanks to all the feedback received from all of you. Most of you had problems with how the monsters attack you, and that has been completely reworked to be clearer and more intuitive. Also, some of you mentioned that you want to play it in Steam deck and I have implemented it! ( This has been a lot of work, but now it is working!) Finally, some noted that the impact of the ball wasn't satisfying enough due to how the animation was done. This has been revamped, and now it is way better than before - Lots of bug fixing
addedSteam Deck and controller support has been added!
addedNew starting bonus for runs
changedAll balls have been rebalanced
addedA new Encyclopedia where you can learn more about the monsters ( you need to unlock the monsters through the game)
A new version of the playtest has been released!
I have worked a lot on this version of the game, thanks to all the feedback received from all of you. Most of you had problems with how the monsters attack you, and that has been completely reworked to be clearer and more intuitive. Also, some of you mentioned that you want to play it in Steam deck and I have implemented it! ( This has been a lot of work, but now it is working!) Finally, some noted that the impact of the ball wasn't satisfying enough due to how the animation was done. This has been revamped, and now it is way better than before - Lots of bug fixing
Steam Deck and controller support has been added!
New starting bonus for runs
All balls have been rebalanced
Complete Overhaul of the monsters
A new Encyclopedia where you can learn more about the monsters ( you need to unlock the monsters through the game)
Consecutives unlock for wizzards power
Small changes to the Merchant
Crash detector and analytics implemented
New combo voices
New icons for some quests, artifacts, and stats
Implemented keybinding to change the keys that you like
Deactivated special keys pop up, appearing after using the special keys too much - Improved the way the ball hit the monsters, adding "hit stop" and improving the animations to give instant feedback. This gives a better feeling when you impact the monster
Please check the new version and let me know what you think!