Full notes
Full Runika: A World of Little Legends update
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What changed
- Maps
- Gameplay
- Balance
- Performance
- UI and audio
Runika: A World of Little Legends changes
This small update contains a few fixes, but also finally the ability to run! The implementation for this is not yet completely finished, as a performance update for map generation is still needed so that you can move faster without experiencing loading effects or stutters.
New features
You can now run with Shift [keyboard] or X [gamepad]. Your character will move 25% faster and consume stamina.
Wealdheim houses are now locked at night.
Adjustments
Tari moves slightly further away from the player character so that she is less likely to get in the way and accidentally start a conversation.
Technology
Colliders for unfinished chunks have been optimized.
The game now runs at 20 FPS when the window is inactive.
Bugfixes
With an active bookmark, page turn sounds were played when dropping items.
The migration of Marie, on the Wealdheim market, caused the NPC to be displayed twice for a short time.
The Christmas tree in the title screen had no lights.
Known bugs
Sometimes cliffs are not displayed correctly.
Coming soon
A major performance update.
New enemies.
New animations, e.g. a spear attack.
First dungeons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
